Cloughy 0 Posted May 8, 2013 Has anyone found a way to make a vehicle burn for ever (well as long as the map runs on the server). I knew how to do it in arma2 but it doesn't seem to work in Arma3. Cheers Gareth Share this post Link to post Share on other sites
Blitzer134 1 Posted May 9, 2013 Add this to invisible helipad this = "test_EmptyObjectForFireBig" createVehicle position this; maybe attach to vehicle? Share this post Link to post Share on other sites
killzone_kid 1329 Posted May 10, 2013 Add this to invisible helipad this = "test_EmptyObjectForFireBig" createVehicle position this; maybe attach to vehicle? Nice one, but I think test_ part implies it is temporary. Nevetheless it looks cool would be nice to have other sizes. Share this post Link to post Share on other sites
mantls 2 Posted May 10, 2013 You could have a loop running which deletes and refreshes the fires every X minutes/seconds. Share this post Link to post Share on other sites
mindstorm 8 Posted May 11, 2013 You can change 2nd set of the randoms to change the size. _object = _this select 0; _objectParticleSource = "#particlesource" createVehicle getpos _object; _objectParticleSource setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1], "", "Billboard", 1, 1, [random 0.5, random 0.5, 0], [0, 0, 0.2], 1, 1, 0.9, 0.3, [1 + random 1, 1 + random 2, 3 + random 3], [[1,1,1,0.7],[1,1,1,0.5],[1,1,1,0]], [0.1], 1, 1, "", "", _object]; _objectParticleSource setParticleRandom [0.2, [1, 1, 0], [2, 2, 1], 0.2, 0.2, [0, 0, 0, 0], 0, 0]; _objectParticleSource setDropInterval 0.05; _objectParticleSource2 = "#particlesource" createVehicle getpos _object; _objectParticleSource2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", _object]; _objectParticleSource2 setParticleRandom [0.5, [1, 1, 0.4], [0, 0, 4], 0, 0.5, [0, 0, 0, 0], 0, 0]; _objectParticleSource2 setDropInterval 0.01; Share this post Link to post Share on other sites
Cloughy 0 Posted May 11, 2013 You can change 2nd set of the randoms to change the size. _object = _this select 0; _objectParticleSource = "#particlesource" createVehicle getpos _object; _objectParticleSource setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1], "", "Billboard", 1, 1, [random 0.5, random 0.5, 0], [0, 0, 0.2], 1, 1, 0.9, 0.3, [1 + random 1, 1 + random 2, 3 + random 3], [[1,1,1,0.7],[1,1,1,0.5],[1,1,1,0]], [0.1], 1, 1, "", "", _object]; _objectParticleSource setParticleRandom [0.2, [1, 1, 0], [2, 2, 1], 0.2, 0.2, [0, 0, 0, 0], 0, 0]; _objectParticleSource setDropInterval 0.05; _objectParticleSource2 = "#particlesource" createVehicle getpos _object; _objectParticleSource2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", _object]; _objectParticleSource2 setParticleRandom [0.5, [1, 1, 0.4], [0, 0, 4], 0, 0.5, [0, 0, 0, 0], 0, 0]; _objectParticleSource2 setDropInterval 0.01; This only has fire, not fire and smoke like a burning vehicle. This is like going back to arma 1, I used to have a particle script for my missions in that. In arma 2 you could just call the built in script. Cheers GC ---------- Post added at 13:21 ---------- Previous post was at 13:05 ---------- Add this to invisible helipad this = "test_EmptyObjectForFireBig" createVehicle position this; maybe attach to vehicle? Calling this script on the position of the vehicle creates the fire and smoke about 5 meters away from the vehicle. Cheers GC Share this post Link to post Share on other sites
Blitzer134 1 Posted May 11, 2013 adjust attachto command 5meters Share this post Link to post Share on other sites
killzone_kid 1329 Posted May 11, 2013 Calling this script on the position of the vehicle creates the fire and smoke about 5 meters away from the vehicle. Cheers GC use createVehicle [array] Share this post Link to post Share on other sites