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Cloughy

Vehicle fires to burn for map duration

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Has anyone found a way to make a vehicle burn for ever (well as long as the map runs on the server).

I knew how to do it in arma2 but it doesn't seem to work in Arma3.

Cheers

Gareth

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Add this to invisible helipad

this = "test_EmptyObjectForFireBig" createVehicle position this; 

maybe attach to vehicle?

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Add this to invisible helipad

this = "test_EmptyObjectForFireBig" createVehicle position this; 

maybe attach to vehicle?

Nice one, but I think test_ part implies it is temporary. Nevetheless it looks cool would be nice to have other sizes.

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You could have a loop running which deletes and refreshes the fires every X minutes/seconds.

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You can change 2nd set of the randoms to change the size.

_object = _this select 0;	

_objectParticleSource = "#particlesource" createVehicle getpos _object;
_objectParticleSource setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1], "", "Billboard", 1, 1, [random 0.5, random 0.5, 0],
			[0, 0, 0.2], 1, 1, 0.9, 0.3, [1 + random 1, 1 + random 2, 3 + random 3], [[1,1,1,0.7],[1,1,1,0.5],[1,1,1,0]],
			 [0.1], 1, 1, "", "", _object];
_objectParticleSource setParticleRandom [0.2, [1, 1, 0], [2, 2, 1], 0.2, 0.2, [0, 0, 0, 0], 0, 0];
_objectParticleSource setDropInterval 0.05;

_objectParticleSource2 = "#particlesource" createVehicle getpos _object;
_objectParticleSource2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", _object];
_objectParticleSource2 setParticleRandom [0.5, [1, 1, 0.4], [0, 0, 4], 0, 0.5, [0, 0, 0, 0], 0, 0];
_objectParticleSource2 setDropInterval 0.01;

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You can change 2nd set of the randoms to change the size.

_object = _this select 0;	

_objectParticleSource = "#particlesource" createVehicle getpos _object;
_objectParticleSource setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1], "", "Billboard", 1, 1, [random 0.5, random 0.5, 0],
			[0, 0, 0.2], 1, 1, 0.9, 0.3, [1 + random 1, 1 + random 2, 3 + random 3], [[1,1,1,0.7],[1,1,1,0.5],[1,1,1,0]],
			 [0.1], 1, 1, "", "", _object];
_objectParticleSource setParticleRandom [0.2, [1, 1, 0], [2, 2, 1], 0.2, 0.2, [0, 0, 0, 0], 0, 0];
_objectParticleSource setDropInterval 0.05;

_objectParticleSource2 = "#particlesource" createVehicle getpos _object;
_objectParticleSource2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 10, 32, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", _object];
_objectParticleSource2 setParticleRandom [0.5, [1, 1, 0.4], [0, 0, 4], 0, 0.5, [0, 0, 0, 0], 0, 0];
_objectParticleSource2 setDropInterval 0.01;

This only has fire, not fire and smoke like a burning vehicle.

This is like going back to arma 1, I used to have a particle script for my missions in that. In arma 2 you could just call the built in script.

Cheers

GC

---------- Post added at 13:21 ---------- Previous post was at 13:05 ----------

Add this to invisible helipad

this = "test_EmptyObjectForFireBig" createVehicle position this; 

maybe attach to vehicle?

Calling this script on the position of the vehicle creates the fire and smoke about 5 meters away from the vehicle.

Cheers

GC

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Calling this script on the position of the vehicle creates the fire and smoke about 5 meters away from the vehicle.

Cheers

GC

use createVehicle [array]

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