sgt_hawkins 9 Posted May 7, 2013 I'm trying to create a light but without ambient light. I know #lightpoint only gives off ambient light and there isn't really any center of light. I have a scenario where there is a blur effect on players and I got some cool effects going on with lights but I need there to be a light source. I need the players to see an actual light not just a lit up area. Chem lights not really working either because the chem lights give off too much of a dull glow. Ive been brainstorming all day how to accomplish this and the only thing I managed that was semi close to what I am trying to achieve is bomb = "F_20mm_White" createVehicle getPos A1;bomb = "F_20mm_White" createVehicle getPos H1; The H1 would be a invisible Heli which would be attached to a dynamic object that would simulate movement. :crazy_o: Butttttttt The Flare burns out rather shortly. I need controlled lighting. If any of you guys know a better way or know a work around...I'm all ears. Share this post Link to post Share on other sites
zooloo75 834 Posted May 8, 2013 _pos = position player; _light = "#lightpoint" createVehicle _pos; _light setLightUseFlare true; _light setLightDayLight true; _light setLightFlareSize 2; _light setLightBrightness 0.03; _light setLightAmbient[0, 0, 0]; _light setLightColor[1, 1, 1]; Give that a shot. Share this post Link to post Share on other sites