farooqaaa 2 Posted May 4, 2013 (edited) I have a server running on Linux using Wine. Users experience desync when the player count goes above 15. Anyone else having these issues? Is there any way to fix this? Server Specs: Intel Quad-Core Xeon E3-1230 3.20Ghz 8GB DDR3 Memory 100mbit dedicated connection Edited May 4, 2013 by farooqaaa Share this post Link to post Share on other sites
bensch 1 Posted May 13, 2013 I have a server running on Linux using Wine. Users experience desync when the player count goes above 15. Anyone else having these issues? Is there any way to fix this? Server Specs: Intel Quad-Core Xeon E3-1230 3.20Ghz 8GB DDR3 Memory 100mbit dedicated connection I don't think that it is a Linux problem. That is your connection, that is not a 100mbit/100mbit connection that sounds like a 100mbit/6mbit connection. :) I have at home a 100/10 connection and the server runs well with around 12players. But after 20min. running the Server and more then 20 Player my testserver had desync's like hell too. So i am 100% sure, that the connection is the problem. Share this post Link to post Share on other sites
theblueone 1 Posted May 22, 2013 I don't think that it is a Linux problem.That is your connection, that is not a 100mbit/100mbit connection that sounds like a 100mbit/6mbit connection. :) I have at home a 100/10 connection and the server runs well with around 12players. But after 20min. running the Server and more then 20 Player my testserver had desync's like hell too. So i am 100% sure, that the connection is the problem. What a useless reply. Let's start making theories now about other people's connections. Clearly, OP is running a dedicated server that's in a DC, and clearly - that's a 100/100. Common sense..where?! Now to the subject, you can play around with the network settings of the server (not sure what it is under arma3, but on arma2 it was arma2oa.cfg or basic.cfg). There's a lot of useful information on this forum, so just research into that and it will definitely help with the desync. But the bigger problem here is running the server on wine. It will never perform as well as it would on Windows, because it needs to do a lot more CPU work, which adds up to the already existing high load that ArmA puts out. Your best bet would be to set up KVM or Xen on your box and create a Windows VPS, use that to run the server. Not only will it perform 10 times better, but it will be less hassle than wine. (Once you set it up, of course. :D) If you're using Ubuntu, that may be an issue too. Everyone knows Ubuntu is slow. Share this post Link to post Share on other sites
SavageCDN 231 Posted May 22, 2013 This can also be caused by the mission itself although that is unlikely with that low of a player count. What mission are you using to test? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 23, 2013 But the bigger problem here is running the server on wine. It will never perform as well as it would on Windows, because it needs to do a lot more CPU work, which adds up to the already existing high load that ArmA puts out. sorry to correct you, but servers running on nix via WINE are performing on par with Windows servers .... note that WINE is NOT emulator ... (hint it's not VM) Share this post Link to post Share on other sites
farooqaaa 2 Posted May 31, 2013 I forgot about this thread. Thanks to all of you who responded. Server's performance is very improved now. I had to modify the bandwidth values to suit the server player count. Share this post Link to post Share on other sites