jxjcksn 1 Posted May 3, 2013 Good Day Community, Just a quick question about the difficulty settings in the profile script. i.e. Does this really have any effect on the accuracy of the AI in missions just now. I don't want to get into a discussion about how accurate they are ... I can already see the great improvement on how they act once you are spotted, not only in co-ordination in how they approach, but also how they search for you. I was simply trying to reduce their accuracy a tad. Being someone that has come from A2 with using many mods including the Zeus AI .. I can see no need just now for ANY augmentation, especially in alpha, which is still being balanced. I am trying to keep things as simple as possible, since scripting just now is having such a drastic effect on FPS when written poorly. I have tweaked my mid range system to eek a 35 fps average at any base and running about 45-55 in the wilderness, which I think is perfect ... quite willing to sacrifice some of the prettiness for speed. I will not grumble when a few Players take potshots at a side mission with 15/20 guys and get spotted within a few seconds and peppered ... but so the following settings actually have any effect ? I have messed about with Skill and Accuracy .. and just by running same for same .... still find that they're accuracy does not really decrease ? PS. I am using the DEV version .... Dedicated server ... Home PC. Adjusting settings such as these, in the config file, on various tests doesn't seem to have any visible variance ! skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; skillFriendly=0.50000002; skillEnemy=0.50000002; precisionFriendly=0.18; precisionEnemy=0.18; Apologies if this has a thread elsewhere, I did search ... info appreciated. I am keen and following the development with fervor .... currently tweaking my PC to run a small DEDI server for 3/4 friends to be as stable as possible for a little side mission Dom missions etc. Any help in tweaking their accuracy down would be appreciated ... however .. all in all .. I can see A3 is really pushing the AI to be better. Maybe the problem lies in my crappy gameplay lol ! Many thanks in advance Jax Share this post Link to post Share on other sites
call_911 10 Posted May 3, 2013 Yes, curious about this myself. I know Eggbeast played around with AI difficulty settings in Gits Evolution, but not sure if an how u can set them in the server. can s1 shead a lil light on this. At the present ai spot range an range accuracy seems a bit off. Also the ai animations of ai shoooting u b4 there rifle/body actually catches up with the whole movement seems off. Share this post Link to post Share on other sites
terox 316 Posted May 3, 2013 When last tested editing the aiming and precision settings in the config difficulties had no effect. I made an addon to solve this issue http://forums.bistudio.com/showthread.php?152393-zeu_ServerSkill-(Serverside-AI-skill-setting-addon-with-userconfig-configuration) However due to a recent patch where BIS have de-activated certain commands which have effected CBA quite drastically, this addon and a lot of other addons that rely on it are no longer functioning correctly. If you are any good at scripting, unpack the addon pbo and add the required code to your missions. It will solve your problem. Share this post Link to post Share on other sites
jxjcksn 1 Posted May 4, 2013 When last tested editing the aiming and precision settings in the config difficulties had no effect.I made an addon to solve this issue http://forums.bistudio.com/showthread.php?152393-zeu_ServerSkill-(Serverside-AI-skill-setting-addon-with-userconfig-configuration) However due to a recent patch where BIS have de-activated certain commands which have effected CBA quite drastically, this addon and a lot of other addons that rely on it are no longer functioning correctly. If you are any good at scripting, unpack the addon pbo and add the required code to your missions. It will solve your problem. MANY thanks for the reply Terox. I am crap at scripting, but it is good to here there seems to be an issue with adjusting these values :) I will wait until the problem has been resolved. In the meantime, I had a great night last night playing a Domination port with 1 friend using the Dedi server. The server ran GREAT (Me connected via Lan) and my friend via internet. We spent the whole night doing side missions with the twist of STICK AND GET THE HELL OUT OF THERE, until we whittled a side mission down to completion. It was FANTASTIC watching the AI communicate and work in squads and teams, trying not only to flank you, but some running the opposite direction to be able to snipe from higher ground. Also had a blast targeting and sniping all Team Leaders then seeing the co-ordinated efforts hampered without their officer. I can already see the improvements to frame rates ... I am one of those people who likes to keep my settings (once tweaked) the same, so I can see the effects and changes in new versions that come out. So far in the last release, I seem to have gained about 10 fps ... running about 35/40 in a heavily occupied base ... and upwards of 45 fps in foliage and side missions. I'll keep testing and tweaking here and there and post any findings I think might help. For those, like me, who just run some home servers for a few friends ... after MUCH messing about, this is the Bandwidth Config file I ended up with for a map like domination, intended just to run with 4 or 5 friends. I have 20MB DL and 4MB Upload with my ISP. language="English"; adapter=-1; MinBandwidth=2560000; MaxBandwidth=5120000; MaxMsgSend=128; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.005; MaxCustomFileSize=100000; Windowed=0; serverLongitude=0; serverLatitude=52; serverLongitudeAuto=0; serverLatitudeAuto=52; I know there has been much discussion on the settings above and have read MANY MANY posts, lol. But this seems to work just now. We got no warping in Scopes or Binocs .... No jitters passing heavy fire situation either. PLEASE remember that the biggest FPS hit on a server I have seen is when missions / scripting has errors or seems not to be efficient. Share this post Link to post Share on other sites