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Richard_B

Keeping adjusted stances while running, reloading.... [Suggestions for BIS Devs]

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It's been a countless amount of times my character has lost his "adjusted" stance (I.E, a low crouch is lost while crouch running; your character loses his low stance, and becomes more vulnerable to fire) whilst running or reloading.

There's been a few "oh crap" moments when I am in a certain stance, tap the reload key and my character goes to the default stance (again, going from a low crouch to a defaulted crouch) and nearly gets his head shot off. This is not a huge deal in SP, more of a big deal in MP, because human beings track movement more reliably, obviously, and sticking my head up unintentionally and getting it blown off by a marksman would make for a pretty crappy end to the evening.

Suggestions to the devs: I understand this is alpha, but to correct this issue, a possibility is to make a new walking/tactical/jogging sprinting animation for every adjusted stance instead of going into default stance every time your character even moves a foot or reloads. (also, adjusted stance reloads)

So, for a high stand, there should be a running animation with the character fully upright, a slightly lowered running animation whilst in low stand, (the medium run is already there) a high crouch running animation, (medium crouch is already there) and a low crouch run where the character's body is low to the ground just like it is when stopped.

Also, reload animations specifically for adjusted stances..... mentioned 3 times in the paragraph above.... so one does not go back into the defaulted stance when reloading.

Thanks BIS, really looking forward to this game being released!

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110% agree, while running would be hard to animate I think it's necessary to do this for reloading at least. You're pinned down, stuck behind a rock, you hit reload and, gah, you've stuck your head over the wall and gotten shot.

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