eagledude4 3 Posted April 26, 2013 Doesn't seem to work: playSound3D ["Sounds/DoorBell.ogg", player]; In my mission, I have a Sounds folder, and the DoorBell.ogg is located there. Does the sound file have to be a wav? Share this post Link to post Share on other sites
jacmac 2 Posted April 26, 2013 And you declared the sound in description.ext? Share this post Link to post Share on other sites
eagledude4 3 Posted April 26, 2013 Is that necessary if I'm using filenames? Share this post Link to post Share on other sites
jacmac 2 Posted April 26, 2013 The sound isn't a file name, it's a class object. Share this post Link to post Share on other sites
eddieck 10 Posted April 26, 2013 The sound isn't a file name, it's a class object. This is a new A3 function, and according to the wiki page it takes a filename directly. Try replacing the / with a \ Share this post Link to post Share on other sites
eagledude4 3 Posted April 26, 2013 (edited) Thanks eddie, however the sound still doesn't play. Edited May 23, 2013 by eagledude4 Share this post Link to post Share on other sites
Vigil Vindex 64 Posted September 17, 2013 I have also been unable to get playSound3D to work using the instructions on the wiki - http://community.bistudio.com/wiki/playSound3D Share this post Link to post Share on other sites
BL1P 35 Posted September 23, 2013 You goto love the examples on the http://community.bistudio.com/wiki/playSound3D :) Share this post Link to post Share on other sites
Vigil Vindex 64 Posted September 23, 2013 Thanks to KillZone_Kid who has posted a comment on the wiki with some help on getting playSound3D to work with mission audio files - http://killzonekid.com/arma-scripting-tutorials-mission-root/ Share this post Link to post Share on other sites
Pac Man 10 Posted September 23, 2013 (edited) Edit: Nvm, old thread... Edited September 23, 2013 by Pac Man Share this post Link to post Share on other sites