hellstorm77 2 Posted April 23, 2013 i was wondering if someone could help me i want to place a unit on a sun chair how would i do this? Do i put this in the units init this switchmove "AidlPpneMstpSnonWnonDnon_SleepB_layDown"; do get him to lay down? and how would i attach him to the chair? Share this post Link to post Share on other sites
Beerkan 71 Posted April 23, 2013 i was wondering if someone could help me i want to place a unit on a sun chair how would i do this?Do i put this in the units init this switchmove "AidlPpneMstpSnonWnonDnon_SleepB_layDown"; do get him to lay down? and how would i attach him to the chair? Put this in the init of the unit. In the example below, 0.3 represents 30cm above the ground. Adjust it so the unit is at the selected height. this switchmove "AidlPpneMstpSnonWnonDnon_SleepB_layDown";this setPos [getPos this select 0, getPos this select 1, 0.3]; Share this post Link to post Share on other sites
hellstorm77 2 Posted April 23, 2013 Put this in the init of the unit. In the example below, 0.3 represents 30cm above the ground. Adjust it so the unit is at the selected height. this switchmove "AidlPpneMstpSnonWnonDnon_SleepB_layDown";this setPos [getPos this select 0, getPos this select 1, 0.3]; The setpos worked but the unit doesnt lay down Share this post Link to post Share on other sites
Beerkan 71 Posted April 23, 2013 The setpos worked but the unit doesnt lay down add this disableAI "ANIM"; i.e. this switchmove "AidlPpneMstpSnonWnonDnon_SleepB_layDown";this setPos [getPos this select 0, getPos this select 1, 0.3]; this disableAI "ANIM"; Although does your "AidlPpneMstpSnonWnonDnon_SleepB_layDown" animation exist in ArmA3-Alpha yet. Share this post Link to post Share on other sites
Tisor 17 Posted April 23, 2013 Put a trigger over the unit. Set the trigger to present, activation anyone and repeatly. Condition: guy1 in thislist On Act: guy1 switchmove "AidlPpneMstpSnonWnonDnon_SleepB_layDown" On unit init add the setPos. Not tested, but is a work around. Share this post Link to post Share on other sites
hellstorm77 2 Posted April 24, 2013 i tried both but i think the animations isnt working in arma 3 yet Share this post Link to post Share on other sites
Arief 3 Posted June 24, 2019 For me, I just put : [this, "PRONE_INJURED_U1, "MEDIUM"] call_BIS_fnc_ambientAnim; this setPos [getPos this select 0, getPos this select 1, 0.5]; There are 3 injured animation which are : "PRONE_INJURED" (looking left with right foot bending) "PRONE_INJURED_U1" (looking right) "PRONE_INJURED_U2" (lookiny left) The height is on 0.5 because I put my unit on Stretcher, and "MEDIUM" is my unit equipment, which there are : "NONE" "LIGHT" "MEDIUM" "FULL" "HEAVY" "ASIS" Those animation with "U1" and "U2" are just static laying down with little head movement, while the "PRONE_INJURED" one with some movement in hand and head, but doesn't really look like someone in pain. So laying down as injured is the closest animation I can use to animate lay down on any kind of surface. 3 Share this post Link to post Share on other sites