mankyle 420 Posted April 23, 2013 I have been trying to config a ballistic computer in one ship and using the same code as in Arma 2 the game freezes. It happens the same with the vanilla Mortar. Does anyone can confirm that the ballistic computer is bugged? Thanks Share this post Link to post Share on other sites
T. Heart 1 Posted April 24, 2013 yer, been trying to figure out how/where to access some form of ballistics myself, is there a new script/handler for this? can't find any documentation over it, and looking over the mortar didn't help either. actually working on a similar project to OP, Ships as indirect fire support. Share this post Link to post Share on other sites
mankyle 420 Posted April 27, 2013 Nevermind, I got the Ballistic computer working. I have tried the submunitions and it is COOL!!!!!! Share this post Link to post Share on other sites
mwnciboo 11 Posted October 27, 2013 Seems a bit too Accurate for my tastes, AI is ridiculous, it's like being mortared by a Hyper Accurate Robot. Precision Mortar anyone? Share this post Link to post Share on other sites
marksinnerdemon 11 Posted October 31, 2013 Most people ignore the incoming mortar warning, if you get it and run a very short distance your are fine. Share this post Link to post Share on other sites