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mankyle

Ballistic computer in A3 bugged?

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I have been trying to config a ballistic computer in one ship and using the same code as in Arma 2 the game freezes. It happens the same with the vanilla Mortar.

Does anyone can confirm that the ballistic computer is bugged?

Thanks

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yer, been trying to figure out how/where to access some form of ballistics myself, is there a new script/handler for this? can't find any documentation over it, and looking over the mortar didn't help either. actually working on a similar project to OP, Ships as indirect fire support.

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Nevermind, I got the Ballistic computer working. I have tried the submunitions and it is COOL!!!!!!

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Seems a bit too Accurate for my tastes, AI is ridiculous, it's like being mortared by a Hyper Accurate Robot. Precision Mortar anyone?

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