malakdecaen 3 Posted April 19, 2013 (edited) hello , Do you know how to damage the wheels or a part of Karoserie in arma 3 ? i have try this http://tactical.nekromantix.com/wiki/doku.php?id=arma2:modeling:damaged_wheels but it don't work for me , maybe someone know how to ? exemple : if my trunk of my car is damaged i want to see a model of my damaged trunk not the original trunk when i hit the trunk it diseaper but the damaged trunk don't come !!? what's is the problem i use this : class trunk_destruct { type="hide"; source="HitBody"; selection="trunk"; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; hideValue = 0.990000; }; class trunk_destruct_unhide { type="hide"; source="HitBody"; selection="trunk2"; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; hideValue = 0.990000; }; thanks by advance . Edited April 19, 2013 by kakarot Share this post Link to post Share on other sites
Messiah 2 Posted April 19, 2013 you're just hiding them both - read your link again, for unhiding you need to reverse the values: class wheel_1_1_destruct_unhide { type="hide"; source="HitLFWheel"; selection="wheel_1_1_unhide"; minValue = -1; maxValue = 0; minPhase = -1; maxPhase = 0; hideValue = 0.010000; }; Share this post Link to post Share on other sites
malakdecaen 3 Posted April 19, 2013 ho sorry it's my mistake when i write this thread , this is my exact code : class HideCapot { type="hide"; source="HitBody"; selection="capot"; minValue = 0; maxValue = 1; minPhase = 0; maxPhase = 1; hideValue = 0.980000; }; class HideCapot_unhide { type="hide"; source="HitBody"; selection="capot_unhide"; minValue = -1; maxValue = 0; minPhase = -1; maxPhase = 0; hideValue = 0.020000; }; when i hit the body the "capot" disaper but the damaged "capot" don't come , i don't understand why ? thanks for you'r help . Share this post Link to post Share on other sites