Ranwer135 308 Posted April 14, 2013 Hello all. I'm working on a Seattle Life Mission (based on the Chernarus Life setting) and was wondering how to link a sound file (EXAMPLE: siren.ogg) to an addAction script for a car? I have seen some cars in the Chernarus Life that has an action to turn the siren on and off and was wondering how to do this. It would be fantastic if theres a script or link to do this. :) Ranwer Share this post Link to post Share on other sites
tom3kb 15 Posted April 14, 2013 (edited) First you must add to description.ext all needed lines for class cfgmusic or class cfgsound. Then for example you place siren.ogg in music folder. And in addaction you add script that will play that sound. For example playmusic "siren" (if this is the name of sound). You also should addaction to turn off the siren, its only basic idea. This is how i would do this in SP mission, i don't know if this will work in MP. Prabobly there are better ways to do this. Maybe you will can find a working script for that. Ps: i think such a question should be in mission editing part of forum. Edited April 14, 2013 by tom3kb Share this post Link to post Share on other sites