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liukang168

Multiple skin layers via injury?

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Hi I was wondering if it would be possible to create different layers of a model/skin to indicate damage.

What I have in mind is this:

http://i146.photobucket.com/albums/r262/retskoow/album%202/t600heads.jpg (146 kB)

To clear out the goal of this thread:

The model is a Terminator, which should get some kind of skin layer, which then degrades after certain ammount of damage, either slow or fast. Following solutions are in the theory:

* Create a skin model above the "endoskelet" which then gets a skin change (invisible texturation to simulate the wound), which could be a problem as the engine doesnt allways recognize a hit when the unit has to much armor. With the setup of the Terminator unit it has high armor rating.

* make a head skin instead of a helmet, which might be possible with a removeitem script on hit, again a problem if engine doesnt count a hit

* further options need to be gathered .... tbc

Edited by liukang168

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It is possible with other vehicle that they get a visual damage, was just wondering if this is also possible with an infantrie unit ... dont know how that works tbh.

Edited by liukang168

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You need to search the forums instead of posting new threads all the time. Wound textures and damage textures are topics that have been discussed to death.

it works in a series of three and rvmat switching:

class Damage
	{
		tex[]= 
		{};
		mat[]=
		{
			"ukf_jackal_mwmik\Data\jackal_tex1.rvmat",
			"ukf_jackal_mwmik\Data\jackal_damage_d_tex1.rvmat",
			"ukf_jackal_mwmik\Data\destruct_jackal.rvmat",
			"ukf_jackal_mwmik\Data\wmik.rvmat",
			"ukf_jackal_mwmik\Data\wmik.rvmat",
			"ukf_jackal_mwmik\Data\destruct_wmik.rvmat",
		};
	};

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What the Messiah said:

§7) Search before posting

If you have a question, please use the forum search function before posting to make sure that it hasn't been answered before. There is a big chance it has, not only does searching help to keep the forum free of multiple threads it will also help you to get an answer much quicker.

Also please do not bump your own threads if new info could be aswell added to your last post.

-Closing-

Reopening as the issue is not only related to damage textures but hiding/unhiding parts based on damage levels.

Probably what you try to achieve could be done by "hide" animations. Though don't know if these work on units, i know they work on vehicles and other objects. From the logical aspect i don't see why they shouldn't work but this is ArmA. ;)

Edited by [FRL]Myke

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