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Mirudes

Bug-Lowering the weapon is triggering "careless animations" for the player

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Lowering the weapon is triggering "careless animations" for the Player

Inb4 Alpha! :rolleyes:

It seems like when you lower your weapon, the player figure is switched into the "At ease-mode". I think it's due to the fact that they are using these careless-animations from the AIs for the actual player, too.

When you set the AI in a "careless" awareness, after a short time they start to make random animations like looking at their shoes, lifting the weapon, talk to other AIs and pointing to a point at the horizon.

All that looks great when the AI is doing it. These animations give the impression of more realism to the human players. And it is certainly stopped when the enemy is close.

But now the game characters of the AI and the player are treated in the same way. When the player lower his weapon, the avatar will start to make unnecessary random movements.

In contradiction to the AI, the player avatar will even play these animations, when the enemy is in sight.

When I am kneeling behind a rock, observing the enemy, using binoculars from time to time, the figure starts to make unwanted animations, slapping flies over the head, sweeping sweat from the forehead and whatever. This results in a situation, where the enemy can easier spotting me.

The same situation occurs, when I am crawling (for a obvious reason) and suddenly my figure starts to roll the body slightly, move the legs or shaking its head or so. That's just no more realistic. Nobody would act like a careless person when the enemy is nearby.

1.) The fact that the player suddenly starts to make careless animations, leads to the following bug(s): When you lower your weapon, and go on the knees, your avatar will start to make this careless animations. It will move his head a little bit. But when you invoke aiming again (scope, crosshair, ironsight), the animation will not stop. You start to aim at the ground (that alone is a bug...) and when you rise up your rifle again, the careless-animation is still active, while you are aiming. It is impossible to hit anything with this. It's clearly a bug.

Before that it was possible to raise the weapon again with a left click. But now the rifle is fired, hitting the ground. Before it was impossible to fire a weapon that was lowered. One could consider this as a bug, too.

2.) I have the suspicion, that there is another bug, according to the lowered weapon, that when you move, your avatar suddenly walks further, and the player can't stop walking. I am sure that there is a "careless animation" running, that is blocking any other player input. You can not see this animations, because you move forward, with the mouse pointing at anything. The player has to invoke (for example) "weapon change" or "climbing over" to get out of this constant walking.

I have to say that I can not reproduce that second bug with the continuously walking.

Both bugs are related to the (slow?) walk problem with lowered weapon:

http://forums.bistudio.com/showthread.php?152672-Constant-walking-forward-action

http://forums.bistudio.com/showthread.php?152656-Walking-probelm-Dev-Build-0-53-103754 [Fixed]

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I think you can switch both animation by pressing "C". So typically it's not a bug but could be tweaked.

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