Flash-Ranger 195 Posted March 25, 2019 onPlayerKilled.sqf does not prevent the vanilla Arma 3 death screen to happen. playerKilledScript.sqs take's it's place._start would be to check is the death screen hasn't already appeared (but that is just me guessing - as I said, this script was made out of deductions since 18 years old commands like enableEndDialog don't work on their own anymore... Arma 3 is a mess.) Share this post Link to post Share on other sites