Snowflake 0 Posted July 20, 2002 Hi, i made a ctf with an antispawnhide script. if both flags are taken and a flagcarrier enters his spawn the flag will be returned. simple script with check if for example eflagtaken and ownerW inlist hide... in preview everything works fine - i take flag, ai takes my flag, i drive into my spawn flag returns. same happens if i play it on my computer as server. but if the map is uploaded on a dedicated server the trigger seems to move and flag is returned even if i only want to go to my own flag... any suggestions how to solve that problem? thx greetz Snowflake Share this post Link to post Share on other sites
suchey 0 Posted July 20, 2002 hmmm...sounds like the trigger is being executed without activation. What are the perameters you are using for your trigger? Share this post Link to post Share on other sites
Snowflake 0 Posted July 20, 2002 trigger name: hidee condition: (ownerW in list hidee) or (vehicle ownerW in list hidee) on activation: [] exec "spawnhideE.sqs" ;spawnhideE.sqs ?!(EFlagtaken) : exit #punish TitleText ["Penalty for hiding flag near spawn!\nThe NATO flag will be returned", "Plain Down"] hint "" FlagW setFlagOwner objNull ownerW=objNull Wflagtaken=false ~5 titletext ["","PLAIN DOWN",2] Exit ;end spawnhideE.sqs it works perfectly in preview mode and with my computer as server. but if some other players play the map, the trigger is screwed up somehow... greetz snowflake Share this post Link to post Share on other sites