GuyMz 1 Posted April 1, 2013 What do i need to write in the init of the enemy forces in order them to attack only the player/playable soldies? i know it is something about naming the players and write something in the init which will say attack only those names. thank you. P.S: I saw today in a mission which you can save your current loadout and the next time you spawn you spawn with this loadout. can anyone please give me the script for that. Share this post Link to post Share on other sites
frag 0 Posted April 1, 2013 For an enemyunit unit to open fire on the player: yourEnemyUnit setcombatmode "RED" yourEnemyUnit dofire player Share this post Link to post Share on other sites
killzone_kid 1326 Posted April 1, 2013 Make enemy and your team friends with setfriend http://community.bistudio.com/wiki/setFriend then add negative rating to those you want to be attacked with http://community.bistudio.com/wiki/addRating Share this post Link to post Share on other sites
GuyMz 1 Posted April 2, 2013 I cant get it to wok killzone, do i need to write it in the description.ext file or in the init of an AI? Share this post Link to post Share on other sites
killzone_kid 1326 Posted April 2, 2013 Ignore my previous suggestion, I re-read your post.. Try adding "this setCaptive true;" in init for the nonplayable friendly units Share this post Link to post Share on other sites