R0T 1 Posted April 26, 2013 (edited) I'm on it. Think i will release a Update this Night ;) ---------------------------EDIT---------------------------------------- Update is Pending on Armaholic ---------- Post added at 22:57 ---------- Previous post was at 22:11 ---------- New Version is OUT NOW !!! V1.50 Added new Text and Style of it Changed Script for Loadout … hoppe this works now !!! DOWNLOAD File-Upload.net Edited April 26, 2013 by R0T Share this post Link to post Share on other sites
Alcaran 1 Posted April 26, 2013 Tnkx rot... Awesome mission i will test this mission now !!!! Share this post Link to post Share on other sites
R0T 1 Posted April 27, 2013 And gimmi feedback ! please ;) Share this post Link to post Share on other sites
nanolab 10 Posted May 7, 2013 Any chance to get that mission updated for last stable alpha please (0.56) ? thanks ! Share this post Link to post Share on other sites
fastgiga 10 Posted May 9, 2013 heyhoh. first of all i want to thank you for this very neat and working coop map. Imho there are only very few coop maps out there wich work probalby on a dedi server, so nice work so far. I personally think the map is a little bit to difficult for 2 players (but for 3 its alright). In the first encounter we weren't able to kill everyone and the time until the enemey re-attack this outpost is a little bit too short imho. If I understand the first event correctly the enemeys call for support as soon as one of them leaves the red marked area. If this is true then I have so say that this area is way too small. We tried to attack them from a bigger distance, and one of them trigered the event *beeing escaped* even so he just walked into our death trap: Meaning that we flanked them from both sides and actually killed everyone of them before anyone had the chance to realy call in for support even so the event was triggerd. You may want to increase the distance an enemy has to move away from the outpost before they are able to call in for support. Expect this tiny flaw i realy liked the map. An additonal improvement could be a ammobox at the landing site where the team members can choose between a couple of silenced rifles. Not to much ofcourse, but so that everyone of the 4 man team can shoose between marksman, lmg and assault rifle with either ARCO or RCO. Sure, wouldn't be realistic but because of the lacking opportunity to change weapon layouts before the map starts still a good idea imho. cya, and thx again for this great map. Share this post Link to post Share on other sites
R0T 1 Posted May 10, 2013 He thanks for the Feedback. There are 2 units they begin fleeing when you attack the beach. If you kill them booth no alarm will trigger. So there is no area they have too leave to trigge the alarm. Maybe you haven't see them all ;) I hade once a ammobox inside the mission but I think it breaks the immersion of the game. I hate it when you start a mission and everybody standing 10 mins on the ammoboxes and searching for the equipment ;) so sorry I don't add this. I therefor added different units so you can choose a little bit. Also look in your inventory there is another aco ! Share this post Link to post Share on other sites
novahot 1 Posted May 12, 2013 Hi ROT, nice mission, but once we had to respawn and had to start miles away from the shore at the south-west corner of the map in water. So we refused to go on, because of the worst spawn point ever. Fix this and the mission is great for three players. Share this post Link to post Share on other sites
R0T 1 Posted May 12, 2013 Haha i never set the respawnpoint. This is the default sport for it. Sorry will add this in the next update ;) Share this post Link to post Share on other sites