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fastgiga

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About fastgiga

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  1. fastgiga

    [SP/MP] BeCTI

    Hi, I have a problem with the mod. I played a map online with some friends on a private server as a commander: After the spawn I build 1 barrack and 1 command center close to the spawn point. After a while I drove the mobile HQ to another city, at a distance of roughly 5 km to the first 2 buildings. There I build another barrack. Next I drove to the airport in the middle of Atlis, at a distance of roughly 12 km to the first 2 buildings. Here I wanted to build another building, but the error: The base area limit has been reached. popped up. After that I sold both already build baracks and the command center. Still the same error. The only thing I could build were defensive structures. Is this behaviour intended? If so, why? I can understand that you would like to limit the amount of bases and their size, but if all other buildings are deleted, why shouldn't I be able to build another base somewhere complelty different? I hope you can help me with that. So far the only thing I didn't enjoyed about the mod is how long it takes to attack distant cities if your base is on the complelty different edge of Altis...the bots are so slow.... Thank you in advance, fastgiga
  2. fastgiga

    Co04 Sweep

    heyhoh. first of all i want to thank you for this very neat and working coop map. Imho there are only very few coop maps out there wich work probalby on a dedi server, so nice work so far. I personally think the map is a little bit to difficult for 2 players (but for 3 its alright). In the first encounter we weren't able to kill everyone and the time until the enemey re-attack this outpost is a little bit too short imho. If I understand the first event correctly the enemeys call for support as soon as one of them leaves the red marked area. If this is true then I have so say that this area is way too small. We tried to attack them from a bigger distance, and one of them trigered the event *beeing escaped* even so he just walked into our death trap: Meaning that we flanked them from both sides and actually killed everyone of them before anyone had the chance to realy call in for support even so the event was triggerd. You may want to increase the distance an enemy has to move away from the outpost before they are able to call in for support. Expect this tiny flaw i realy liked the map. An additonal improvement could be a ammobox at the landing site where the team members can choose between a couple of silenced rifles. Not to much ofcourse, but so that everyone of the 4 man team can shoose between marksman, lmg and assault rifle with either ARCO or RCO. Sure, wouldn't be realistic but because of the lacking opportunity to change weapon layouts before the map starts still a good idea imho. cya, and thx again for this great map.
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