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Bahger

"Alarm" triggers

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I'm looking for an "alarm" trigger that will bring enemy reinforcements to the scene. This is a SpecOps infiltration mission so I want to reward the player for accomplishing quick, clean kills but punish him by bringing in those reinforcements if he makes too much noise or gets into a protracted gun battle with alerted defenders. I do not want a trigger based on the player's squad's position; he should have freedom of movement. What I'd like to know is how to fire a trigger based on some kind of measurement of either the length of the engagement, the defenders' alert state, noise, or some such disruption. Is this possible?

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