Bahger 11 Posted March 28, 2013 I'm looking for an "alarm" trigger that will bring enemy reinforcements to the scene. This is a SpecOps infiltration mission so I want to reward the player for accomplishing quick, clean kills but punish him by bringing in those reinforcements if he makes too much noise or gets into a protracted gun battle with alerted defenders. I do not want a trigger based on the player's squad's position; he should have freedom of movement. What I'd like to know is how to fire a trigger based on some kind of measurement of either the length of the engagement, the defenders' alert state, noise, or some such disruption. Is this possible? Share this post Link to post Share on other sites
cobra4v320 27 Posted March 28, 2013 knowsAbout behaviour http://forums.bistudio.com/showthread.php?125048-Reveal-all-enemy-units-closer-then-25m-distance-to-all-friendly-units-in-50m-distance Share this post Link to post Share on other sites