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roguetrooper

Physics in multiplayer

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I haven't participated in a MP game yet (only editor and solo).

Is there "real" physics in MP? I don't know how it is actually calculated, but isn't there some kind of randomness involved? Or does a physical event with given start conditions always perform and end up in 100% the same way?

Do two players in the same MP game see exactly the same? Is it controlled by the server? Maybe it does not matter in what actual way a pile of bones and meat falls to the ground (shot soldier). But imagine a soldier standing very near at the edge of a building/bridge - when there is randomness involved, he might fall off the building or not. Or persons or objects blown away by an explosion - in MP the world must (should!) look the same for all players.

When all physically calculated events are globalized by the server, hasn't there an insane amount of data to be send over the network?

When all clients do it on their own, do all players see exactly the same world (damage, position and direction of physically influenced objects)?

Is physics disabled in MP and replaced by standard animations and procedures?

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ragdoll physics is MP synced, quite some of 'rest' physics should be too, if you find something what isn't report it to Arma 3 Feedback Tracker http://feedback.arma3.com/

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