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Twin2Win

Layer issue in Buldozer

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Buldozer tells me it can't load this rvmat

ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={0.89999998,0.89999998,0.89999998,1};
forcedDiffuse[]={0.02,0.02,0.02,1};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
PixelShaderID="Terrain14";
VertexShaderID="Terrain";
class TexGen3
{
uvSource="worldPos";
};
class TexGen4
{
uvSource="worldPos";
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
	aside[]={1,0,0};
	up[]={0,1,0};
	dir[]={0,0,1};
	pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
	aside[]={1,0,0};
	up[]={0,1,0};
	dir[]={0,0,1};
	pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
	aside[]={1,0,0};
	up[]={0,1,0};
	dir[]={0,0,1};
	pos[]={0,0,0};
};
};
class Stage0
{
texture="rudy\hawaii\Data\Layers\S_000_000_lco.png";
texGen="0";
};
class Stage1
{
texture="rudy\hawaii\Data\Layers\M_000_000_lco.png";
texGen="4";
};
class Stage2
{
texture="Rudy\Hawaii\Data\gdt_strbeach_mco.paa";
texGen="0";
};
class Stage3
{
texture="Rudy\Hawiia\Data\gdt_strbeach_nopx.paa";
texGen="1";
};
class Stage4
{
texture="Rudy\Hawiia\Data\gdt_strbeach_co.paa";
texGen="2";
};
class Stage5
{
texture="Rudy\Hawaii\Data\gdt_strseabed_mco.paa";
texGen="0";
};
class Stage6
{
texture="Rudy\Hawiia\Data\gdt_strseabed_nopx.paa";
texGen="1";
};
class Stage7
{
texture="Rudy\Hawiia\Data\gdt_strseabed_co.paa";
texGen="2";
};
class Stage8
{
texture="Rudy\Hawaii\Data\gdt_strthistles_mco.paa";
texGen="0";
};
class Stage9
{
texture="";
texGen="1";
};
class Stage10
{
texture="";
texGen="2";
};

And here is my layers.cfg

class Layers 
{
class gdt_grass_green {
       texture = "Rudy\Hawaii\data\gdt_grass_green_mco.paa";
       material = "Rudy\Hawaii\data\gdt_grass_green.rvmat";
   };
class gdt_strbeach {
	texture = "Rudy\Hawaii\data\gdt_strbeach_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strbeach.rvmat";
};
class gdt_strconcrete {
	texture = "Rudy\Hawaii\data\gdt_strconcrete_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strconcrete.rvmat";
};
class gdt_strdeepsea {
	texture = "Rudy\Hawaii\data\gdt_strdeepsea_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strdeepsea.rvmat";
};
class gdt_strdirt {
	texture = "Rudy\Hawaii\data\gdt_strdirt_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strdirt.rvmat";
};
class gdt_strdrygrass {
	texture = "Rudy\Hawaii\data\gdt_strdrygrass_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strdrygrass.rvmat";
};
class gdt_strforest_olive {
	texture = "Rudy\Hawaii\data\gdt_strforest_olive_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strforest_olive.rvmat";
};
class gdt_strforest_pine {
	texture = "Rudy\Hawaii\data\gdt_strforest_pine_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strforest_pine.rvmat";
};
class gdt_strgreengrass {
	texture = "Rudy\Hawaii\data\gdt_strgreengrass_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strgreengrass.rvmat";
};
class gdt_strrocky {
	texture = "Rudy\Hawaii\data\gdt_strrocky_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strrocky.rvmat";
};
class gdt_strseabed {
	texture = "Rudy\Hawaii\data\gdt_strseabed_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strseabed.rvmat";
};
class gdt_strthistles {
	texture = "Rudy\Hawaii\data\gdt_strthistles_mco.paa";
       material = "Rudy\Hawaii\data\gdt_strthistles.rvmat";
};
};

class Legend {

   picture = "Rudy\Hawaii\Source\mapLegend.png";
class Colors 
{
       gdt_strbeach[] = {{230, 230, 120}};
	gdt_strthistles[] = {{175, 161, 131}};
	gdt_strseabed[] = {{120, 121, 120}};
	gdt_strrocky[] = {{120, 122, 122}, {120, 120, 120}, {80, 80, 80}};
	gdt_grass_green[] = {{140, 195, 80}, {140, 185, 70}, {120, 190, 80}, {110, 180, 80}, {110, 190, 80}};
	gdt_strdrygrass[] = {{170, 190, 80}, {160, 195, 80}, {150, 195, 80}, {170, 180, 70}, {}};
   };

};

Any ideas? No textures are showing up in Buldozer. I have rvmats for all my textures and I have the mco's from Joe.

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After you've imported your Satellite Map and Layer Mask, have you copied your Work folder from your P: drive to your ArmA 3 Directory along with all of the other required files?

I remember that I forgot to do that at some points.

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Once again Joe, I love you buddy...lol Doing that now.

**Edit**

Getting a new layer error this time. So I wait for it to finish, and I only have textures when I'm really really close to the ground.... so confused, everything looks right but obviously something is wrong... Any Ideas?

http://i.imgur.com/MBKg4Ts.png

Edited by Twin2Win

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Alright, go to your ArmA 3 directory and into your workfolders layer folder. There should be two image types : .paa and .png. My guess is that there are only .png files, right?

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Alright, go to your ArmA 3 directory and into your workfolders layer folder. There should be two image types : .paa and .png. My guess is that there are only .png files, right?

Yes, there are only png's

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Alright, go ahead and download these 3 files : https://www.dropbox.com/sh/zpa5dszxryxr2tx/koyMxJamza.

Once done, move them into your layers folder. Before you double-click the "convert.bat", I tell you this, it will lag really bad due to the massive amount of files being converted at once, so use it at your own risk.

Once all of those black cmd boxes have disappeared again, every .png file should now be there with the same name but as .paa file and you should be able to correctly load your map in buldozer.

Edited by FreakJoe

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Alright, go ahead and download these 3 files : https://www.dropbox.com/sh/zpa5dszxryxr2tx/koyMxJamza.

Once done, move them into your layers folder. Before you double-click the "convert.bat", I tell you this, it will lag really bad due to the massive amount of files being converted at once, so use it at your own risk.

Once all of those black cmd boxes have disappeared again, every .png file should now be there with the same name but as .paa file and you should be able to correctly load your map in buldozer.

Well, I love lag so I'm totally going to try this out. Thank again man. Do this in both the workfolders right? The one in A3 and the one on my P:\?

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I guess doing it in one of them and copying it over to the other one would save you a lot of lag, so I'd do it that way :)

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Now it can't load strbeach....hmmm, but everything else is working thanks to you. Thanks man. Any idea about the beach though?

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Don't really know what might be wrong. Just double check your paths in the layers.cfg and in the gtd_strbeach.rvmat. Other than that, I don't know what could be wrong.

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Ya apparently at some point I started spelling Hawaii-Hawiia last night so I went through and fixed everything. Works great thanks man!

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