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JojoTheSlayer

Suggestion: Tactical Swim

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If people have not noticed. If you swim close to the ocean floor your stop and aim down sights character animations will change slightly.

Images (Steam source):

3rd person ocean floor stop view.

Fps view. (Its not a UW weapon I know :rolleyes: )

Suggestion:

Why not make the tactical walk key [hold or toggle] function with this animation set?

If you are in "tactical swim" you swim slightly slower with your view like the -Fps view-, but you also stop in the -3rd person ocean floor stop view- regardless of your depth underwater.

Thoughts?

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Hi, the underwater weapons have sights for a reason, you should be able to swim looking throug the sights too on the FPS view. Also the regular infantry (not just Combat Divers) should be able to swim "doggy style", placing the backpack down as a cushion not yout to improve the floatability, but also to serve as a suport place in case that you have to fire to targets on the shore or on a river side. Let's C ya

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yes but backpacks aren't buoyant, it'll just sink or pull you down.

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