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desai92

Need help learning how to mod.

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Hi everyone, i first of all want to get it in the open that i'm VERY new to the modding community, i have verry little experience scripting and knowing the reqirements to make a custom mod.

I would like to ask for some help from you modding veterans (if im in the right place)

Im not asking for you to hand me all the scripts models and tools for me to just copy and paste, im looking to learn somthing that i can use in the future for modding... But what i do ask is if you could lead me in the right direction as to what tools ill need. (i do have the BI tools and cpbo, as i have recently been replacing textures on various mods i have downloaded for my own personal use.)

- WHAT IM LOOKING FOR:

this is a list on what im looking to learn;

what sort of settings/ requirements i need in 3ds max to make a weapon model that will be compatable with oxygen and arma 3

I have no knowlage of scripting for arma so all the help i can get will be greatly apriciated

I know a little about retexturing (editing in photoshop and replacing the file) but when it comes to making a texture from scratch (creating a map in 3ds) i know nothing sorry...

thats all i can think of off of the top of my head. But if you guys know anything else i would need to know Then please let me know :) any advice and or help would be greatly apreciated.

Im willing to spend some serious time learning how to make mods for arma 3 so any advice will not be wasted

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Hi everyone, i first of all want to get it in the open that i'm VERY new to the modding community, i have verry little experience scripting and knowing the reqirements to make a custom mod.

I would like to ask for some help from you modding veterans (if im in the right place)

Im not asking for you to hand me all the scripts models and tools for me to just copy and paste, im looking to learn somthing that i can use in the future for modding... But what i do ask is if you could lead me in the right direction as to what tools ill need.

The most important one is the forum search function.

- WHAT IM LOOKING FOR:

this is a list on what im looking to learn;

what sort of settings/ requirements i need in 3ds max to make a weapon model that will be compatable with oxygen and arma 3

No one knows. For the ArmA 2 tools, you need a weapon that's under around 20k polies at its max res lod, a geometry LOD, and doing a shadow LOD would probably help.

http://community.bistudio.com/wiki/Oxygen_2_-_Manual#LODs

for more information on the demands of those LODs, search the Arma 2 forums.

I have no knowlage of scripting for arma so all the help i can get will be greatly apriciated

http://community.bistudio.com/wiki/Scripting_Commands_by_Functionality

I know a little about retexturing (editing in photoshop and replacing the file) but when it comes to making a texture from scratch (creating a map in 3ds) i know nothing sorry...

Making texture maps and stuff is a very large topic and would it would be best if you did tutorials and stuff from outside of these forums. Topics to research would be

UV unwrapping.

Ambient occlusion baking

General photoshop stuff.

thats all i can think of off of the top of my head. But if you guys know anything else i would need to know Then please let me know :) any advice and or help would be greatly apreciated.

Im willing to spend some serious time learning how to make mods for arma 3 so any advice will not be wasted

It seems like modding topics from way back in 2001 for OFP are still relevant at this point in time. Reading old manuals will be essential for the fundamentals.

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Best advice I can give you is learn how to draw in oxygen 2. Get a good image editing program that lets you use layers. Take an existing mod, unpack it, edit it and put it back together to figure out how it works. Avoid overkill programs that take a college course to understand.

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