Leaulux 2 Posted March 18, 2013 class DefaultEventhandlers; class CfgPatches { class Leaulux_Testing { units[] = {"C_man_1"; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgVehicles { class Man; class CAManBase: Man { class HitPoints { class HitHead; class HitBody; class HitHands; class HitLegs; }; }; class Civilian: CAManBase { class SpeechVariants { class Default { speechSingular[] = {"veh_infantry_civilian_s"}; speechPlural[] = {"veh_infantry_civilian_p"}; }; }; textSingular = "$STR_A3_nameSound_veh_infantry_civilian_s"; textPlural = "$STR_A3_nameSound_veh_infantry_civilian_p"; nameSound = "veh_infantry_civilian_s"; _generalMacro = "Civilian"; side = 3; scope = 0; displayName = "$STR_DN_CIVILIAN"; class HitPoints: HitPoints { class HitHead: HitHead { armor = "0.3*3"; }; class HitBody: HitBody { armor = "0.4*10"; }; class HitHands: HitHands { armor = "0.3*5"; }; class HitLegs: HitLegs { armor = "0.4*5"; }; }; accuracy = 1.6; camouflage = 1.2; threat[] = {0,0,0}; magazines[] = {}; cost = 100000; minHeadTurnAI = -50; maxHeadTurnAI = 50; formationX = 2; formationZ = 5; class Wounds { tex[] = {}; mat[] = {}; }; class EventHandlers; primaryAmmoCoef = 0.0; secondaryAmmoCoef = 0.0; handgunAmmoCoef = 0.0; }; class Civilian_F: Civilian { identityTypes[] = {"Head_Greek","G_CIVIL_male"}; faceType = "Man_A3"; faction = "CIV_F"; genericNames = "GreekMen"; vehicleClass = "Men"; portrait = "\A3\characters_f\data\ui\portrait_comBarHead_civ_man_ca.paa"; model = "\A3\Characters_F\Civil\c_poloshirt"; modelSides[] = {3}; nakedUniform = "U_BasicBody"; uniformClass = "U_C_Commoner1_1"; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; fsmFormation = "A3\characters_f\scripts\formationC.fsm"; fsmDanger = "A3\characters_f\scripts\formationCDanger.fsm"; }; class C_man_1: Civilian_F { _generalMacro = "C_man_1"; scope = 2; displayName = "Leaulux"; hiddenSelections[] = {"Camo"}; uniformClass = "U_C_Poloshirt_stripped"; hiddenSelectionsTextures[] = {"\A3\characters_f\civil\data\c_poloshirt_3_co.paa"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","A3\characters_f\civil\data\c_poloshirt.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; Really new to scripting and...coding, basically! I wanted to do a quick test by using a BIS Unit first and modifying it. But I think I messed up :/ Share this post Link to post Share on other sites
loki 1 Posted March 19, 2013 (edited) just a quick look.. you are missing a } new units[] = {"C_man_1"}; edit: and a } at the very end to close class CfgVehicles. might want to use syntax highlighting.. makes it fast and easy to spot stuff like that. Edited March 19, 2013 by Loki found another missing } Share this post Link to post Share on other sites