fasterthanlight 10 Posted March 18, 2013 Hi all, I am trying to configure my server's difficulty and I am not seeing the changes that I applied take affect in the Veteran section. Here is what I have for the settings. version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=32; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=1; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.64999998; skillEnemy=0.40000001; precisionFriendly=0.36999995; precisionEnemy=0.1; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.75; skillEnemy=0.60000002; precisionFriendly=0.54999989; precisionEnemy=0.28000003; }; class veteran { class Flags { HUD=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=0; WeaponCursor=0; ClockIndicator=0; 3rdPersonView=1; UltraAI=1; CameraShake=1; DeathMessages=1; NetStats=1; VonID=0; ExtendetInfoType=0; }; skillFriendly=0.85000002; skillEnemy=0.85000002; precisionFriendly=0.72999996; precisionEnemy=0.79999996; }; class elite { class Flags { HUD=1; AutoSpot=0; WeaponCursor=0; DeathMessages=1; NetStats=1; VonID=0; }; skillFriendly=1; skillEnemy=0.85000002; precisionFriendly=0.99999994; precisionEnemy=0.79999996; }; }; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=6.25; volumeCD=9; volumeFX=9; volumeSpeech=9; volumeVoN=9; vonRecThreshold=0.029999999; Does this look right for ARMA 3? Share this post Link to post Share on other sites
iOGC_Aenigma 1 Posted March 19, 2013 I have been playing around with this file also. I have been unable to get rid of the player icons no matter what settings I have used. My only guess is that some of the arma 2 profile code is not recognised or not implemented in A3 yet. My other guess is that I have got something wrong...which is possible. What settings are not working for you? Sent from my HTC One X using Tapatalk 2 Share this post Link to post Share on other sites
terox 316 Posted March 19, 2013 some class flag settings cannot be altered beyond certain values depending on the class difficulty setting. There hasn't been much reported on this other than the skill and precision settings for the AI, A complete rundown on what can be done would be a good for all of us Share this post Link to post Share on other sites
fasterthanlight 10 Posted March 19, 2013 Thanks for the reply iOGC. I wanted to turn off the auto spotting and the clock indicator in Veteran. When I loaded up the server and selected Veteran, the OPFOR AI was still being called out. For testing, after this code post, I also turned off 3rd person in Veteran to see if my previous changes were the wrong ones, but, 3rd person was still available. Eventually, I will make Veteran the same as Elite with the exception of 3rd person, but I wanted to take baby steps in the event that a simple change did not go the direction that I wanted. The server's profile is the administrator and I placed this file (which I copied from an A2 server) but changed the classes. The argument for the file is -profiles="C:\Users\Administrator\Documents\Arma 3 Alpha" Share this post Link to post Share on other sites
iOGC_Aenigma 1 Posted March 20, 2013 I have managed to disable the clock and 3rd person but I have done it on the Regular difficulty as that is what the server will always run. I'm almost positive enemies are no longer called out but would need to check again. I will do some further testing tonight and post my results. Sent from my HTC One X using Tapatalk 2 Share this post Link to post Share on other sites
Sartorpc 1 Posted March 21, 2013 I am running a dedicated wasteland server and I can't change difficulty settings on it, im using veteran with weaponcursor=0 and 3rdpersonview=0 and nothing happens, still weaponcursor and still 3rdpersonview Share this post Link to post Share on other sites
iOGC_Aenigma 1 Posted March 21, 2013 Try changing the Regular settings to match veteran with your desired changes. If that doesn't work I will post my profiles file to see if we have any differences that are causing your changes to not work. Sent from my HTC One X using Tapatalk 2 Share this post Link to post Share on other sites
Sartorpc 1 Posted March 21, 2013 Try changing the Regular settings to match veteran with your desired changes. If that doesn't work I will post my profiles file to see if we have any differences that are causing your changes to not work. Sent from my HTC One X using Tapatalk 2 Still nothing mate, I just did that and changes to regular with no change :( Share this post Link to post Share on other sites
iOGC_Aenigma 1 Posted March 24, 2013 Here is my config file with Regular set up as I want. No crosshair, no 3rd person and I have got rid of the player icons now. Hope this helps: class Difficulties { class Recruit { class Flags { 3rdPersonView=1; armor=1; autoAim=0; autoGuideAT=1; autoSpot=1; cameraShake=0; clockIndicator=1; deathMessages=1; enemyTag=0; friendlyTag=1; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=1; netStats=1; tracers=1; ultraAI=0; unlimitedSaves=1; vonID=1; weaponCursor=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0; precisionEnemy=0; }; class Regular { class Flags { 3rdPersonView=0; armor=1; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=1; hudWpPerm=1; map=1; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=1; vonID=1; weaponCursor=0; }; skillFriendly=0; precisionFriendly=0; skillEnemy=0.222; precisionEnemy=0.222; }; class Veteran { class Flags { 3rdPersonView=1; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=1; hudGroupInfo=0; hudPerm=0; hudWp=1; hudWpPerm=0; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=1; weaponCursor=1; }; skillFriendly=0; precisionFriendly=0; skillEnemy=0; precisionEnemy=0; }; class Mercenary { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=0; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=0; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=0; weaponCursor=0; }; skillFriendly=0; precisionFriendly=0; skillEnemy=0; precisionEnemy=0; }; }; version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=32; activeKeys[]= Share this post Link to post Share on other sites
fasterthanlight 10 Posted March 24, 2013 I noticed in A3, "Elite" is the highest difficulty setting, yet the dedi instructions and your text have "Mercenary" as the highest setting. Does this not matter? Share this post Link to post Share on other sites
iOGC_Aenigma 1 Posted March 24, 2013 I copied the profile straight out of arma 2 and have always used regular as by basis for difficulty changes. I have not yet tested elite/mercenary but if i remember correctly Elite was the difficulty in the server settings in A2 but its named mercenary in the text file. If it doesnt work then it may just need the name changing in the profiles file. Share this post Link to post Share on other sites
fasterthanlight 10 Posted March 25, 2013 I don't just ask because it is a simple text change. There may be other changes in the copied file that are incompatible with A3. Share this post Link to post Share on other sites
iOGC_Aenigma 1 Posted March 25, 2013 It is a good possibility there are things in that file do not work in arma 3 but the changes I have wanted to make have been successful. I have not identified any problems with the server so far. Sent from my HTC One X using Tapatalk 2 Share this post Link to post Share on other sites
byrgesen 1 Posted March 27, 2013 (edited) Hey people :) I have a very simple yet mindbogling question. How the **** do you turn the GroupHUD off in the left corner? Ive tried setting every single setting in the profile to 0 and everything turns off on every difficulty, but the damn GroupHUD wont go away, no matter what i do.... Even on "Elite" everything is off, except the dam GroupHUD in the left corner heh. We are using Shacktac HUD, so we dont need the default one. Heres my arma3profile file: version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=32; class Difficulties { class Recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=1; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.55000001; precisionEnemy=0.30000001; }; class Regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=1; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=0; VonID=0; ExtendetInfoType=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.69999999; precisionEnemy=0.5; }; class Veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=0; HUD=0; HUDPerm=0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; AutoSpot=0; Map=1; WeaponCursor=0; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=0; UltraAI=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=0; NetStats=0; VonID=0; ExtendetInfoType=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.89999998; precisionEnemy=0.75; }; class Mercenary { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=0; HUD=0; HUDPerm=0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; AutoSpot=0; Map=1; WeaponCursor=0; AutoGuideAT=0; ClockIndicator=0; 3rdPersonView=0; UltraAI=1; CameraShake=1; UnlimitedSaves=0; DeathMessages=0; NetStats=0; VonID=0; ExtendetInfoType=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=1; precisionEnemy=1; }; }; sceneComplexity=1000000; shadowZDistance=100; viewDistance=4000; preferredObjectViewDistance=3000; terrainGrid=6.25; volumeCD=9; volumeFX=9; volumeSpeech=9; volumeVoN=9; vonRecThreshold=0.029999999; If you look at the veteran (same with mercenary btw) difficulty you can clearly see everything with HUD is 0, but the group HUD is still there... All other HUD's are gone though. Anyone else encountered this? Edited March 27, 2013 by Byrgesen Share this post Link to post Share on other sites
rasy 10 Posted April 2, 2013 Hey people :)I have a very simple yet mindbogling question. How the **** do you turn the GroupHUD off in the left corner? Ive tried setting every single setting in the profile to 0 and everything turns off on every difficulty, but the damn GroupHUD wont go away, no matter what i do.... Even on "Elite" everything is off, except the dam GroupHUD in the left corner heh. We are using Shacktac HUD, so we dont need the default one. Heres my arma3profile file: version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=32; class Difficulties { class Recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=1; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.55000001; precisionEnemy=0.30000001; }; class Regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=1; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=0; VonID=0; ExtendetInfoType=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.69999999; precisionEnemy=0.5; }; class Veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=0; HUD=0; HUDPerm=0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; AutoSpot=0; Map=1; WeaponCursor=0; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=0; UltraAI=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=0; NetStats=0; VonID=0; ExtendetInfoType=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.89999998; precisionEnemy=0.75; }; class Mercenary { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=0; HUD=0; HUDPerm=0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; AutoSpot=0; Map=1; WeaponCursor=0; AutoGuideAT=0; ClockIndicator=0; 3rdPersonView=0; UltraAI=1; CameraShake=1; UnlimitedSaves=0; DeathMessages=0; NetStats=0; VonID=0; ExtendetInfoType=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=1; precisionEnemy=1; }; }; sceneComplexity=1000000; shadowZDistance=100; viewDistance=4000; preferredObjectViewDistance=3000; terrainGrid=6.25; volumeCD=9; volumeFX=9; volumeSpeech=9; volumeVoN=9; vonRecThreshold=0.029999999; If you look at the veteran (same with mercenary btw) difficulty you can clearly see everything with HUD is 0, but the group HUD is still there... All other HUD's are gone though. Anyone else encountered this? me too..... Share this post Link to post Share on other sites
iOGC_Aenigma 1 Posted April 2, 2013 I've noticed with hud perm 0 the hud does fade away. I can't get rid of it completely though. Sent from my HTC One X using Tapatalk 2 Share this post Link to post Share on other sites