sbobovyc 1 Posted November 2, 2013 New update: * Uniform, vest, and backpack items are displayed in a multicolumn list box with picture, name and count * Items in inventory can be added or deleted * Weapon attachments can be removed https://github.com/sbobovyc/ARMA/archive/master.zip Share this post Link to post Share on other sites
Guest Posted November 3, 2013 Updated version frontpaged on the Armaholic homepage. Stan's Visual Inventory System ================================================= You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sbobovyc 1 Posted January 26, 2014 New update: * Added new feature: when inventory is saved, a script is written into the clipboard that should be put in a unit's init field to recreate the inventory * Fixed condition where global variable SVIS_INVENTORY did not exist * Added buttons for clearing equipment * Added ListScrollBar definition to RscListNBox, fixes warning introduced by 1.10 patch * loadInventory call by AddAction handled differently than if it is called from code * Respawn handler now requires player as a parameter to loadInventory * Example mission has a US soldier that uses the init line to initialize equipment Get the latest version here: https://github.com/sbobovyc/ARMA/archive/master.zip Share this post Link to post Share on other sites
Tankbuster 1746 Posted January 27, 2014 Really like this. Will be testing and giving feedback soon. Share this post Link to post Share on other sites
Guest Posted January 27, 2014 Updated version frontpaged on the Armaholic homepage. Stan's Visual Inventory System ================================================= You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
jcae2798 132 Posted January 29, 2014 I'm sorry but a bit confused. When i save the gear the clipboard format isn't usable unless its in your mission. Can this be made so it can be copied into other missions? For example i would expect to see the normal BIS commands like: _unit addvest "X"; _unit addbackpack "X"; _unit addheadgear "X"; _unit addGoggles "X"; _unit adduniform "X"; Instead of: loadInventory = compile preprocessFileLineNumbers "InventorySystem\loadInventory.sqf"; SVIS_INVENTORY = []; SVIS_INVENTORY set[0, ""]; SVIS_INVENTORY set[1, ""]; SVIS_INVENTORY set[2, "U_CAF_AG_ME_robes_03"]; SVIS_INVENTORY set[3, ["30Rnd_9x21_Mag"]]; etc... Unless i am doing something wrong? Share this post Link to post Share on other sites
sbobovyc 1 Posted February 2, 2014 I'm sorry but a bit confused. When i save the gear the clipboard format isn't usable unless its in your mission. Can this be made so it can be copied into other missions?For example i would expect to see the normal BIS commands like: _unit addvest "X"; _unit addbackpack "X"; _unit addheadgear "X"; _unit addGoggles "X"; _unit adduniform "X"; Instead of: loadInventory = compile preprocessFileLineNumbers "InventorySystem\loadInventory.sqf"; SVIS_INVENTORY = []; SVIS_INVENTORY set[0, ""]; SVIS_INVENTORY set[1, ""]; SVIS_INVENTORY set[2, "U_CAF_AG_ME_robes_03"]; SVIS_INVENTORY set[3, ["30Rnd_9x21_Mag"]]; etc... Unless i am doing something wrong? Just copy the whole InventorySystem directory to where your mission is. My code in the clipboard marshals parameters into an array and then calls the loadInventory function. Share this post Link to post Share on other sites
jcae2798 132 Posted February 2, 2014 Ah i see, i'll have to try it out further. TY sir Share this post Link to post Share on other sites
jcae2798 132 Posted March 1, 2014 It works...Although i seem to be having an issue with NVG's but i'll play more with this. Please keep updating if you have any other todo's as this is great! Thanks! Share this post Link to post Share on other sites