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tophe

Units start hovering after walking into walls in houses.

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The pathfinding is still very funky inside houses. But a new problem, probably related to the new physics engine, is that AI units sometimes walks into walls and start hovering. They float up to the ceiling and then get stuck. If you setPos them somewhere after they started floating, they will just hang in the air 10 centimeter over the ground. It looks a bit as they're floating in water (but it's not the same animation).

If I can just get them to pop out of the floating animation I could easily script around the problem. But they will just get stuck in a floaty hovering animation above ground, no matter how I setPos them... they kind of look like ghosts.

Any ideas for a workaround?

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