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Enemy Assault updated to ver 080819. Also ported mission to Livonia map. All can be found on my steam workshop.

 

Changes:

-Added some Contact objects and assets
-Made PUAV available to the UAV operator
-Adjusted UAV Operator Call-ins
-Various minor tweaks
-Added move units action to load units into cargo, driver, gunner, and turret positions of vehicles
-Move units action to load into vehicles will not be shown until near a vehicle (20m)
-Added Zloadout to change aircraft loadouts
-Added spawn infantry option at base for group leaders
-Added group HALO if you are group leader and have AI units
-Added ladder on back on Freedom with action to move to Freedom to help units get out of the water
-Helicopter cargo airlift can now be used to transport a sling load to a specified destination

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I am just about to play this and I cannot wait. I have thoroughly enjoyed all your missions and cannot thank you enough for the continued updates 

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Thank you for playing and your support. Already working on improving the helicopter transport and sling load systems.

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I was thinking about changing the mission name format. What kind of format would be best? I was thinking about dropping the version number from the filename. Does anyone care about the version since it is on the steam workshop?

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File version isn't a big issue, I do use it to keep track of changes just in case something doesn't work for me I can easily revert to older version till issue patched / root cause discovered. To be honest I do like your current naming format, makes it easy for myself to find your missions on server as I have too many ( if I am honest )

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Updated Enemy Assault again. Enjoy!

changes:

-Improved Cargo Slingload. You can now select type of helicopter and weight is displayed for lift objects as well as max lift weight of helicopters
-Added tracking marker to air support aircraft
-Helicopter transport can now select transport type and escort type
-Helicopter Transport can now move to water locations like freedom and Liberty and land more reliably
-Player Vehicles now spawn with camo nets
-Objective Artillery and Anti-air may spawn with camo nets
-Fixed optional Player IFF param
-Vehicle Lists should now show Different vehicle camo types ie Olive and Sand
-Fixed maxPlayers to reflect actual playable slots

 

 

**EDIT** Uploaded a Hotfix for a typo issue 0046Z

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