DarkCrisis 1 Posted March 15, 2013 I'm dying to know how those hints like in the 4 showcases for single player are made. I can only make those bullet hints or a black text box on the right side. Anyone know how to make those specific hints like in the showcases? Share this post Link to post Share on other sites
Tajin 348 Posted March 15, 2013 Maybe you should look through the function-library in the editor. I bet it's in there. Share this post Link to post Share on other sites
DarkDruid 96 Posted March 15, 2013 These hints are defined in config class CfgHints (see Editor > Config Viewer > configfile > CfgHints) and there is function BIS_fnc_advHint for using them in missions. For description of this function see Editor > Function Viewer > Hints > BIS_fnc_advHint. Hints can be defined in description.ext file in mission folder as well. Share this post Link to post Share on other sites
cobra4v320 27 Posted March 15, 2013 (edited) These are from the showcase missions _null = [["InfantryMovement", "BasicDive"], 15] spawn BIS_fnc_advHint _null = [["Weapons", "Underwater"], 15] spawn BIS_fnc_advHint _null = [["Weapons", "Reload"], 15] spawn BIS_fnc_advHint; _null = [["Weapons", "Zeroing"], 15] spawn BIS_fnc_advHint; _null = [["Tactics", "ArtilleryCall"], 15] spawn BIS_fnc_advHint _null = [["Vehicle", "Entering"], 15] spawn BIS_fnc_advHint _null = [["Vehicle", "Driving"], 15] spawn BIS_fnc_advHint _null = [["Vehicle", "VehicleGUI"], 15] spawn BIS_fnc_advHint _null = [["Vehicle", "Seats"], 15] spawn BIS_fnc_advHint _null = [["Vehicle", "Firing"], 15] spawn BIS_fnc_advHint; Edited March 15, 2013 by cobra4v320 Share this post Link to post Share on other sites
Razor91 17 Posted June 25, 2013 (edited) How do it have to look like in the description.ext? edit: got it working to show up in the field manual, but how to call it with BIS_fnc_advHint? Edited June 25, 2013 by Bier AIG Razor Share this post Link to post Share on other sites