Wayan 10 Posted March 14, 2013 Hi Guys.... *sigh* it's me again.... At least i easily managed to get an artillery suppoert with mortars in my MP mission. No i have the problem that this support is available all the time. I want the support to get available with a trigger, is that possible at all? In my case a helo lands in a designated spot, when his crew crosses a trigger a want the artillery module to be available... Thanks in advance Wayan Share this post Link to post Share on other sites
skudd3r 1 Posted March 14, 2013 Is this static location of arty or cursor location? Either way you should be able to create an artillery script and run it with a execVM Share this post Link to post Share on other sites
Wayan 10 Posted March 14, 2013 There are 2 mortar units placed on the map which the player group can let fire at cursor position. Now i want to achive that they can't do this the whole mission long, only when they reached a particular spot in the map. Share this post Link to post Share on other sites
bakerman 247 Posted March 14, 2013 I might be talking complete bs, because I've never tried this. So you have my apology if this doesn't work. According to arma logic you should be able to place a trigger on the map which reacts to the player entering the area, then synchronize the trigger placed with the support request/provider module. Share this post Link to post Share on other sites
Wayan 10 Posted April 11, 2013 (edited) Sorry, but this is not working :-/ what i tried now: i unsynched the requester module with the player. on a trigger i put: supportReq synchronizeObjectsAdd [p1]; but everything i get is "missing ;" and pointing after "supportReq"... edit: thats a copy and paste error... i forgot an "s" in the synchronize command.... but its still not working, i can't request support, so it seems the requester module is not being synched to the player.... nevermind - i got it -.- was a typo so if anybody else want to do this: put the line "SUPPORTREQUESTERNAME synchronizeObjectsAdd [uNITNAME] in a trigger ;) Edited April 11, 2013 by Wayan Share this post Link to post Share on other sites
Taxen0 15 Posted July 21, 2013 I know this thread is kinda old, but it's the closest that I found to a solution to my problem. I want to enable CAS(heli attack) mid-mission after a certain condition is met, I tried simply syncing the module to the trigger, but that did not work. So I then tried to sync it to the player with a trigger, and it kinda works. but since I have mortar support available from the start it does not seem to update the sync until after I try to use the mortar. But if I remove the mortar it works, so I instead tried to desync the requester module and sync it to a new one with both supports, but it was still the same. Has anyone solved this issue? is there a way to add new support after the mission has started. or change the number of supports available (so I can put CAS at 0 at start and change later). many thanks! Share this post Link to post Share on other sites