m1lkm8n 411 Posted March 13, 2013 As the title states and because I haven't had a chance to test it myself yet but has anyone tried seeing if arma3 can handle more than 4 texture layers per segment now? Share this post Link to post Share on other sites
luki 53 Posted March 13, 2013 (edited) If you check the stratis rvmats you can see there are 5 + the normal map. ArmaA1 had 4, ArmA2 6, TakeOn 5 + normal.... or i dreamed that. Edited March 13, 2013 by Atsche Share this post Link to post Share on other sites
m1lkm8n 411 Posted March 13, 2013 If you check the stratis rvmats you can see there are 5 + the normal map. Cool. You would think I would have looked at that :) Share this post Link to post Share on other sites
ylguf 1 Posted March 13, 2013 i have recently been looking indepth into the .lco files from chern, takistan, and stratis. and it seems that in arma 2 the color scheme worked like |black,red,green,blue,brown,|alpha0| where the colors have a alpha value of 255 for the main texture and a value of 128 for a secondary texture ect based on the rvmats. and alpha 0 was just a texture that didnt change where as in the arma 3 .lco i havent found alpha 0. i might be wrong but atsche's post makes me believe this is the difference. the brown value is |170,85,0| btw Share this post Link to post Share on other sites