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m1lkm8n

Has anyone tried more than four layers?

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As the title states and because I haven't had a chance to test it myself yet but has anyone tried seeing if arma3 can handle more than 4 texture layers per segment now?

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If you check the stratis rvmats you can see there are 5 + the normal map.

ArmaA1 had 4, ArmA2 6, TakeOn 5 + normal.... or i dreamed that.

Edited by Atsche

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If you check the stratis rvmats you can see there are 5 + the normal map.

Cool. You would think I would have looked at that :)

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i have recently been looking indepth into the .lco files from chern, takistan, and stratis.

and it seems that in arma 2 the color scheme worked like |black,red,green,blue,brown,|alpha0| where the colors have a alpha value of 255 for the main texture and a value of 128 for a secondary texture ect based on the rvmats. and alpha 0 was just a texture that didnt change

where as in the arma 3 .lco i havent found alpha 0. i might be wrong but atsche's post makes me believe this is the difference. the brown value is |170,85,0| btw

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