zooloo75 834 Posted April 2, 2013 Update #14: Bug fixes; Player arrays update (fixes hostages going to extract zone, yet not ending round); updated Virtual Ammobox to v7 Share this post Link to post Share on other sites
zooloo75 834 Posted April 3, 2013 (edited) Update #15: Fixed bug when players in vehicles don't get placed at spawn upon a new round. Added screen black-out upon death. Removed access to the Virtual Ammobox for hostages. Time sync is improved. Help tab in briefing should no longer disappear. Edited April 3, 2013 by zooloo75 Share this post Link to post Share on other sites
zooloo75 834 Posted April 6, 2013 (edited) Update 16 - Applied helmet cam script update by Tajin; Improved melee detection (credits to SaOk for line of sight code) ---------- Post added 04-06-2013 at 12:36 AM ---------- Previous post was 04-05-2013 at 10:46 PM ---------- Quick update - Cops can now melee (knife) the terrorists for an instant, and silent kill. Players can jump with the Tab key while running. Edited April 5, 2013 by zooloo75 Share this post Link to post Share on other sites
zooloo75 834 Posted April 7, 2013 Next update will include the ability for terrorists to surrender, allowing the police to arrest them (teleporting them out of the game area). Share this post Link to post Share on other sites
zooloo75 834 Posted April 7, 2013 (edited) Update 18 - Some bug fixes, knifing no longer requires eye contact with unit (just a line of sight). Players will now have their positions reset properly when the round restarts (no more getting killed if in a vehicle and scenario changes.) Edited April 7, 2013 by zooloo75 Share this post Link to post Share on other sites
AndrewsRG 22 Posted April 18, 2013 Zoo we are playing this on Sunday, thanks for all the support. DETAILS HERE I hope you can make it as our honoured guest, we like to role play so expect some cool footage from the event. Share this post Link to post Share on other sites
zooloo75 834 Posted April 18, 2013 Zoo we are playing this on Sunday, thanks for all the support.DETAILS HERE I hope you can make it as our honoured guest, we like to role play so expect some cool footage from the event. I'll be there! I will also be including the "Bullet-Wind Interaction System" I'm working on. Share this post Link to post Share on other sites
AndrewsRG 22 Posted April 18, 2013 I'll be there! I will also be including the "Bullet-Wind Interaction System" I'm working on. Cool looking forward to it! If you are available Sunday jump on our TS, we can go over your role play recommendations and test the mission on our server. Thanks again mate, everyone here at RG appreciates your work. Share this post Link to post Share on other sites
zooloo75 834 Posted April 19, 2013 April 18th, 2013 - Update #19: Integrated my "Bullet-Wind Interaction System" (Wind affects bullet path). Reverted to old spawn system (players will no longer join into a round when they connect). Share this post Link to post Share on other sites
i-b-burnin 10 Posted July 9, 2013 http://www.youtube.com/watch?v=FgPnltd-yZs&feature=c4-overview-vl&list=PLocttnIFK8B5y8b4F-EbjV9IoWvwjgtGh ---------- Post added at 23:43 ---------- Previous post was at 23:42 ---------- http://w http://www.youtube.com/watch?v=FgPnltd-yZs&list=PLocttnIFK8B5y8b4F-EbjV9IoWvwjgtGhww.youtube.com/watch?v=ki9R5fUsUeU&list=PLocttnIFK8B5y8b4F-EbjV9IoWvwjgtGh---------- Post added at 23:44 ---------- Previous post was at 23:43 ---------- http://www.youtube.com/watch?v=FgPnltd-yZs&list=PLocttnIFK8B5y8b4F-EbjV9IoWvwjgtGh Share this post Link to post Share on other sites