EvenLease 11 Posted March 12, 2013 (edited) How does this module actually work? I've tried to use it to create an 'Arena Style' pvp... to not allow the player to leave the zone. I also want to use it to make sure a Opfor player doesn't enter the Blufor base zone, and vice versa. So no spawn camping happens. Any help would be appreciated, I have searched but as this alpha is new there doesn't seem to be many answers if any at all. Edited March 12, 2013 by EvenLease Share this post Link to post Share on other sites
simon1279 53 Posted March 13, 2013 (edited) Checking this forum and using SEARCH function you can find this topic How this Restriction Zone Module works? started 03/07/2013 BTW YOU CAN TRY THIS: (restriction module ain't very nice i prefeir to have not just a warning message but time left before to die also) place a trigger in the battle area name: Restriction_Zone_1 activated by: anybody repeatedly present on condition field: !(vehicle player in thislist) on Activation field: SMNZoneRestrictionscript = [10] spawn SMN1279_fnc_restriction; where 10 is the time array before to die when you go outside the trigger, you can set as many seconds as you want on deactivation field: hint"";terminate SMNZoneRestrictionscript; in your init.sqf SMN1279_fnc_Restriction = compile preprocessFileLineNumbers "SMN_fnc_restriction.sqf"; SMN_fnc_restriction.sqf _t = _this select 0; waitUntil { if(!alive player) exitwith {}; _text = format ["GET BACK OR YOU'LL DIE IN: %1 Seconds", _t]; hint _text; sleep 1; _t = _t - 1; _t == 0 }; if(!alive player) exitwith {}; hint "YOU DESERTER!"; sleep 3; titleCut ["","BLACK OUT", 1]; cameraEffectEnableHUD false; showHUD false; enableSentences false; 1 fadeRadio 0; 1 fadeSound 0; 1 fadeMusic 0; sleep 1; player addRating -10000; failMission "LOSER"; FOR MP PvP same as above with the trigger init.sqf SMN1279_fnc_Restriction = compile preprocessFileLineNumbers "MP_SMN_fn_restriction.sqf"; MP_SMN_fn_restriction.sqf _t = _this select 0; waitUntil { if(!alive player) exitwith {}; _text = format ["GET BACK OR YOU'LL DIE IN: %1 Seconds", _t]; hint _text; sleep 1; _t = _t - 1; _t == 0 }; if(!alive player) exitwith {}; hint "YOU DESERTER!"; sleep 0.5; player addRating -10000; player setDamage 1 ; Edited March 13, 2013 by Simon1279 added script Share this post Link to post Share on other sites
chrisyou 10 Posted February 16, 2014 Checking this forum and using SEARCH function you can find this topic How this Restriction Zone Module works? started 03/07/2013BTW YOU CAN TRY THIS: (restriction module ain't very nice i prefeir to have not just a warning message but time left before to die also) place a trigger in the battle area name: Restriction_Zone_1 activated by: anybody repeatedly present on condition field: !(vehicle player in thislist) on Activation field: SMNZoneRestrictionscript = [10] spawn SMN1279_fnc_restriction; where 10 is the time array before to die when you go outside the trigger, you can set as many seconds as you want on deactivation field: hint"";terminate SMNZoneRestrictionscript; in your init.sqf SMN1279_fnc_Restriction = compile preprocessFileLineNumbers "SMN_fnc_restriction.sqf"; SMN_fnc_restriction.sqf _t = _this select 0; waitUntil { if(!alive player) exitwith {}; _text = format ["GET BACK OR YOU'LL DIE IN: %1 Seconds", _t]; hint _text; sleep 1; _t = _t - 1; _t == 0 }; if(!alive player) exitwith {}; hint "YOU DESERTER!"; sleep 3; titleCut ["","BLACK OUT", 1]; cameraEffectEnableHUD false; showHUD false; enableSentences false; 1 fadeRadio 0; 1 fadeSound 0; 1 fadeMusic 0; sleep 1; player addRating -10000; failMission "LOSER"; FOR MP PvP same as above with the trigger init.sqf SMN1279_fnc_Restriction = compile preprocessFileLineNumbers "MP_SMN_fn_restriction.sqf"; MP_SMN_fn_restriction.sqf _t = _this select 0; waitUntil { if(!alive player) exitwith {}; _text = format ["GET BACK OR YOU'LL DIE IN: %1 Seconds", _t]; hint _text; sleep 1; _t = _t - 1; _t == 0 }; if(!alive player) exitwith {}; hint "YOU DESERTER!"; sleep 0.5; player addRating -10000; player setDamage 1 ; I don't know what I'm doing wrong. The trigger triggers even when I'm not in the area. How do I regulate it so that it does only trigger when a helicopter enters the area? Share this post Link to post Share on other sites