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About chrisyou

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  1. Hello people, could you tell me how to make fire not damage units? I wanna reduce / completely eliminate the damage burning cars do to units.. Best Regards
  2. Thanks for the help :) Problem solved
  3. Hey guys.. I wanna recolor the Ifrit for my mission. So far I've used setObjectTexture[0,"#(argb,8,8,3)color(0.6,0.3,0.01,1)"]; But the result is quite disappointing: http://steamcommunity.com/sharedfiles/filedetails/?id=256349264 Somehow the back is not colored (I mean the yellow one). Could you tell me what to change, so that the back is also colored? Best Regards
  4. chrisyou

    Counting PLAYED units

    Thank you RogueTrooper. I already found my own solution. Stupid post by me :( Here is it for anyone wondering. _count = 0; { if((isPLayer _x) && (side _x == west)) then { _count = _count + 1 }; } forEach playableUnits; hint format["%1 west units",_count];
  5. Heya guys. Ive got 19 units placed in my mp mission. I wanna count how many of them are used.. I am not exactly new to scripting but this bothered me for quite some time.. west countSide allUnits returns 19. west countSide playableUnits returns 18. How do I count how many of them are ACTUALLY played? Thanks a lot guys.. If you need me to explain my situation a little further, go ahead and ask. :) Best Regards chrisyou
  6. chrisyou

    Altis Life RPG

    Wouldn't this be the perfect chance for you to give something back to the community? :p I've also helped quite a few people out with their scripts.
  7. chrisyou

    Altis Life RPG

    What code do you mean? My uniform code unfortunately doesn't work :/ This seems to be the problem most of the server admins have.
  8. chrisyou

    Altis Life RPG

    Change the highlighted code of core\session\fn_sessionReceive.sqf ______________________________________ Could anyone check my code and tell me why this is not working for me? This is the fn_loadGear.sqf for cops.
  9. chrisyou

    Altis Life RPG

    Add some playable units to the mission and set them as slots. __________________ Does the donator gun store not work for anyone else? This is my donator part of weaponShopCfg: case "donator": { switch(true) do { case (__GETC__(life_donator) == 0): {"no donator!"}; case (__GETC__(life_donator) == 1): { ["donator: 1", [ ["hgun_Rook40_F",nil,30000], ["hgun_PDW2000_F",nil,50000], ["optic_ACO_grn_smg",nil,85000], ["ToolKit",nil,50], ["itemgps",nil,50], ["16Rnd_9x21_Mag",nil,25], ["30Rnd_9x21_Mag",nil,75] ] ]; }; case (__GETC__(life_donator) == 2): { ["donator: 2", [ ["hgun_Rook40_F",nil,25000], ["hgun_PDW2000_F",nil,45000], ["arifle_MK20C_plain_F",nil,105000], ["optic_ACO_grn_smg",nil,80000], ["NVGoggles",nil,350], ["ToolKit",nil,50], ["itemgps",nil,50], ["16Rnd_9x21_Mag",nil,25], ["30Rnd_9x21_Mag",nil,75], ["30Rnd_556x45_Stanag",nil,125] ] ]; }; case (__GETC__(life_donator) >= 3): { ["donator: 3 ", [ ["hgun_Rook40_F",nil,20000], ["hgun_PDW2000_F",nil,40000], ["hgun_pistol_heavy_01_F",nil,20000], ["arifle_Mk20C_plain_F",nil,100000], ["optic_ACO_grn_smg",nil,250000], ["optic_MRCO",nil,75000], ["NVGoggles",nil,350], ["ToolKit",nil,50], ["itemgps",nil,50], ["FirstAidKit",nil,25], ["16Rnd_9x21_Mag",nil,25], ["30Rnd_9x21_Mag",nil,75], ["11Rnd_45ACP_Mag",nil,85], ["30Rnd_556x45_Stanag",nil,125] ] ]; }; }; };
  10. I am using Civ present. It's just weird, if I use the same trigger in a blank mission file, it works. If I use it on my Altis Life Mission file, the trigger is sometimes already activated at spawn, sometimes won't activate.. It's just weird..
  11. chrisyou

    Altis Life RPG

    Does anyone have a fix for the restrained people ejecting from cop cars?
  12. I'm afraid I can't use AA AI for this mission. :/ My progess so far: outer trigger: hint "Warning"; inner trigger: {_x setDamage 1} forEach thisList; (both on act, and both set to Activation: Civilian, present, repeat.) My concerns are: 1. How do I only display the warning to those entering the zone? 2. How do I only activate both triggers with air units without syncing or knowing the vehicle's name (I spawn them via script)? 3. Why is the first trigger permanently activated? Does this have something to do with the empty objects, I placed within the radius? Thank you
  13. chrisyou

    Restricted Zone Module

    I don't know what I'm doing wrong. The trigger triggers even when I'm not in the area. How do I regulate it so that it does only trigger when a helicopter enters the area?
  14. Hello friends, I've been getting into the Arma 3 Editor and I'm having a lot of fun so far, but I still can't realize everything I want to. With this I've been struggling the last two nights: I've got an ellipse zone on my map and another smaller one within. When a chopper enters the large one, there shall be a chat messaged displayed to all passengers and the pilot of the heli. When entering the inner zone, the chopper shall be destroyed via script. I created the zones and a trigger, but I have absolutely no idea how to do this. (also: grouping trigger and chopper is not an option unfortunately) Thanks in advance chrisyou
  15. chrisyou

    Altis Life RPG

    Basically, all you need to do is going through the methods and inits of existing garages and copy the function. Make sure the created NPC is connected to the Master NPC Group. That should fix it.. Anyone got a clue why my custom item is not displayed in the trader's dialog? - fixed