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BabaZed

What happened

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i'm not sure if it is the netcode or not, but pings are silly and when you download a map(after assigning) its REAL slow, i downloaded a map the other day on a m-player game in Gayspy (why not the eye?) and it took me about 5 mins to download a 96k map confused.gif?confused.gif???  it was going up 1k at a time, and every1 else is saying the same, it aint me cos i'm broadband and can play fine with 30ms ping to most uk servers on the original OFP.

Also when flying over Lipany look down at the courtyard to the church (the cobbled area) in the center, its mashed, it seems like the tessalation values are wrong, but only from the air can it be seen, which could explain the 'lagginess' of Lipany

And no it aint a dodgy server it does it to em all

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">i'm not sure if it is the netcode or not, but pings are silly and when you download a map(after assigning) its REAL slow, i downloaded a map the other day on a m-player game in Gayspy (why not the eye?) and it took me about 5 mins to download a 96k map <span id='postcolor'>

I am afraid you told very little about your configuration - especially:

- what version was server?

- what version was client?

- if version was 1.58 or higher, was server running using sockets or DirectPlay?

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it was just someone with resistance who decided to host like most 'gamespyers' all he had was a copy of resistance(1.75)? and gamespy with no specialist knowledge, but like i said i've never encountered downloading maps at 1k at a time before, i can go back to OFP 1.46 and download a 1.5 meg map in little under 1 min, with the same gamespyers as above.

**********************

o/s Windows 2000 professional

VIA motherboard (latest 4in1 adapters) installed

pIII gig

256 ram

geforce2 3d prophet gts 32mb

Soundblasterlive 5.1

512k cable modem (terayon), through ethernet (realtek) 10mbps

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Hi

All in all, Sockets seems to perfom better than DPLAY. So congrats. There is some stuff to fix although.

I run a 1,75 SOCKETS Dedic and can confirm the behaviour of downloads, taking a timeout, and when started they go slower than DPlay did in 1,49-1,0. Worst case scenario, is when i Connect on the LAN, with 100 MBit and still have to wait 30 secs to get 200kB.

On top of that, 1,75 CLIENT doesnt save missions in the MPMissions as before, so all players have to download the map over and over again. This really makes the "getting started period" longer than before. I dont know why you did this? People who collect map, can catch them in the TEMP dir anyhow.

There is another bug of Ghostplayers. We have had that in Dplay before but this bugg is worse. The Ghost seems to appear more often if the Admin does a #reassign, instead of #missions. But it happens at #missions too. The carachteristic is that the player, drops from a normal ping, say 75ms, to 0 ms. He doesn't get back to Lobby, after the #reassign or #missions. Now comes the bad part. What does the Admin do? Kick of course. Ask him to rejoin( we use sep voice program). But he cant rejoin! Even thou the server has acknoledged the KICK with a response "player abcd has disconnected". There is a ghost left. Non visable.

Before, on dplay 1,49-1.0 the player could rejoin and get a nr 2 after his name "player abcd 2" connected. This is not possible any longer.

And above that, the maxnumber of real players on the sever, is lowered by one due to the ghost. The only way to get the ghosts away is to restart the server.

Due to the above problem, we know have to restart the server every 2-3 hours of play. Or accept that or max nr is lowered (from 15 to 10-12 in our case), and that or regular players cant rejoin.

Finally a smaller bug, when logging in #login passw

the maps dissapear. This does not happen when admin is VOTED. I have just learned that by klicking OK, they appear again, although its a bug.

Dedic SPECS

PIII 850

256 RAM

Win XP

2 MBit both up and down.

Regards

Lt_Dan_Sweden

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Sometimes on publicservers, when peaple vote the message don´t appear, and the server needs a restart.

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This is with v1.75 client and different v1.75 servers using the socket implementation. My client is running Windows 98, with the latest updates.

I've also experienced the ghost problem, from the client side.

There is no indication that you have lost contact with the server, and become a ghost from the server's point of view.

=> As I client I notice it because it's not possible to enter new vehicles. And maybe that noone is chatting... wink.gif

The #userlist returns all users, with pings. If you "disconnect" and try connecting again to the same server you get a popup just saying "connection failed".

/Trigger Happy

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