Treehugger 1 Posted March 10, 2013 (edited) I have a difficult time in figuring out how to set the flags correctly, so that installed mods are being used. Mods are saved in the game folder as folders named @xxxxx and that folder name is then used for setting flags on the executable. These are the flags that I have tried and I can't seem to be able to enable any of the few mods I have: -mod=@sthud; @FA_stance; @sthud; @compassfix -nosplash -skipintro and "-mod=@sthud; @FA_stance; @sthud; @compassfix" -nosplash -skipintro What am I perhaps doing wrong here? Edited March 11, 2013 by Treehugger Share this post Link to post Share on other sites
OrLoK 20 Posted March 10, 2013 Hello there Google/search for the Armarize App. It makes mod handling so much easier and will achieve what you need. There are other apps, but this is my preferred one. Rgds LoK Share this post Link to post Share on other sites
Hud Dorph 22 Posted March 11, 2013 There shall be no space after ; -mod=@mod1;@mod2;@mod3 Share this post Link to post Share on other sites
concurssi 11 Posted March 11, 2013 (edited) edit: derp Edited March 11, 2013 by Concurssi redundant Share this post Link to post Share on other sites
Gunter Severloh 4072 Posted March 11, 2013 Its called modline, targeline, or command line, and heres what it should look like for what you have Treehugger -nosplash -skipintro -mod=@sthud;@FA_stance;@sthud;@compassfix 5 important points about setting up a target line. 1. only 1 space after the exe. 2. ; semi colon should separates mods that come after the first mod in the line, so after the first mod you need a semicolon then the next mod and no space in between. 3. do not use quotes 4. no spaces between mod folders 5. The name of the folder (mod) should be the same name as it is in the directory, if its not, it wont load. hope that helps. Share this post Link to post Share on other sites
Treehugger 1 Posted March 11, 2013 (edited) Thanks! I see now that the compass mod works at least (large compass). Edit: Oops, I see now that the other two mods require more stuff to be installed, my bad. Solved. Edited March 11, 2013 by Treehugger Share this post Link to post Share on other sites