Boehling 1 Posted March 9, 2013 Hello guys. I am currently working on an ammo box which contains weapons that i choose. So I spawned an ammo box in the editor and added this to its initalization line: [this] Exec "crate.sqs" Now i added that crate.sqs to the arma 3 mission folder and it works fine with adding weapons like: _crate addWeaponCargo ["hgun_P07_F", 3]; But if I try to at a binocular or something, it doesnt appear like it worked in arma 2. _crate addWeaponCargo ["Binocular", 3]; doesnt work. Same with caps or weapon silencer. Can someone help? Share this post Link to post Share on other sites
Crasso91 1 Posted March 9, 2013 (edited) Actually is an item, so type this in your script: _crate additemCargoGlobal ["Binocular", 3]; Edited March 9, 2013 by Crasso91 Share this post Link to post Share on other sites
eggbeast 3684 Posted March 9, 2013 i find the opposite is true - binocs are a weapon, NVG is an item - how weird is that? this works fine in my client side script _crate addWeaponCargo ["Binocular",1]; _crate addItemCargo ["NVGoggles",1]; Share this post Link to post Share on other sites
Crasso91 1 Posted March 10, 2013 i find the opposite is true - binocs are a weapon, NVG is an item - how weird is that?this works fine in my client side script _crate addWeaponCargo ["Binocular",1]; _crate addItemCargo ["NVGoggles",1]; Right, i've heard actually seems it work in both ways. :) (i'm referring to the Binoculars, not at the NVGs) doesnt work. Same with caps or weapon silencer. Ops i've read it only right now: these are items, use additemcargo (client side) or additemcarglobal (same for all client) Share this post Link to post Share on other sites