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b00tsy

Co-12 Capture Agia Marina 1.0 - Seek & Destroy (ArmA 3 Alpha)

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agiamarina.jpg

Co-12 Capture Agia Marina 1.0 - Seek & Destroy (ArmA 3 Alpha)

This is my second test mission for infantry combat. The possibilities in the editor are still very limited, but this new mission should result in some pretty nice combat already with hopefully the AI showing off all the new stances when they engage you in CQB. There are approximately 90 AI in the town so for some players this mission could also be considered to be a 'stress test' for their PC. My PC has difficulties, but The majority of players should be able to get an acceptable fps.

Mission:

In this mission Bluefor has to capture the town Agia Marina. To do that the players have to clear 8 opfor occupied buildings and destroy the weapon crates inside the buildings (top floor). Your team will win when all 8 houses have been cleared and the weapon crates have been destroyed.

Features:

* Opfor patrols

* Occupied buildings

* Ammo points

* Custom music & sounds

* Instant respawn 60Secs delay

Notes:

Pls be aware that for me it also is an Alpha! I Do things in the editor exactly as I did in the ArmA2 editor and hope everything works properly in the alpha. If you encounter any issues then pls let me know.

Also as I can't play it myself with great fps (I need to upgrade my pc) if anyone wants to record some mission gameplay on youtube it will be helpfull for me to further improve the mission. I will probably add a few more objective locations and add more features if everything works so far as I intended it.

Download v1.0:

http://speedy.sh/E9BYA/Co-12-Capture-Agia-Marina-1.0-Seek-Destroy-ArmA-3-Alpha.rar

Armaholic mirror:

- [ALPHA] Capture Agia Marina Co-12

Edited by B00tsy

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Ill try running this tonight and will give some feedback

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Great. Tested it a few times myself now and with +5 players it it's pretty fun. Only the AI does not stay inside buildings as much as I intended, guess thats still the old ArmA2 AI at work :>

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Great. Tested it a few times myself now and with +5 players it it's pretty fun. Only the AI does not stay inside buildings as much as I intended, guess thats still the old ArmA2 AI at work :>

Just a suggestion, you could use this script to solve the issue with the AI not staying in the buildings. :)

Edited by Dirty Haz
Changed script!

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Just a suggestion, you could use this script to solve the issue with the AI not staying in the buildings. :)

I will check that out and see if it works with the alpha, thanks.

---------- Post added at 04:05 PM ---------- Previous post was at 03:56 PM ----------

Here is my take on playing it solo with supporting AI...

Nice video mate, definitely gives a good idea about what needs more tweaking. The 80+ AI should not be a huge problem if it is played with other players instead of an AI team I think, At least you will have a better chance of staying alive. It was a bit harsh that You did not reach even the first objective house lol. I might create a lighter version that can be easier played with an AI team :)

I played it yesterday with an AI team like you and had a bit better luck at it. The most difficult part is moving into the town, once you are there you can use the buildings for cover and shoot from inside the buildings which makes it a lot more doable. I went all Rambo over the hill and got to the houses real quick, from there on it is better to manage and to complete the mission. But yeah, it is not Battlefield!

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Map is pretty fun. Do not know how to destroy the ammo caches. I tossed/launched grenades, shot rockets at it and nothing else worked. If someone could let me know that would be awesome.

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Hi, I have forgotten to add a 'hint' on how to destroy the crates for the newer players. You can simply shoot the crates to destroy them, takes around 8 to 10 rounds. I did not have the classnames of satchels yet so I could not customize the units and add some satchels to them. Thought it would be silly to release a new update just for 1 extra added hint, I will release a new update after I have made some more improvements to this mission :)

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