pappmensch 1 Posted March 6, 2013 (edited) Hi guys, my first post here :) Yeah what can I say? Pretty exited about Arma 3 as it really feels good to play it and I'm already digging it. However, I'm the kind of Arma player who mostly uses the editor just to have some sandbox fun. Today i wanted to do some more than just placing mines everywhere and sending squads of BLUE through them (fuck yeah man, ragdolls) :D. I wanted to put a guy into a watchtower using the old SetPos Cmd: this setPos [getPos this select 0, getPos this select 1,3]; this setunitpos "up"; and while SetUnitPos works like a charm, SetPos doesn't do anything. Thanks in Advance, The pappmensch. (ps.: tried the search function but i only got kind of like an overview of all threads) Edit #1: Okai I just found it out by myself. To Anyone who actually wants what I wanted (placing a unit in a desired high): you want to open the unit in the editor and fill out the "Elevation" field in the EDIT UNIT dialog. As for watchtowers a value of 5 is okai to make them spawn perfectly in it. Edited March 6, 2013 by pappmensch Share this post Link to post Share on other sites
ryanbeckey0 1 Posted March 6, 2013 hey use this instead diver setPosASLW [(position diver) select 0, (position diver) select 1, -10]; just change diver to the name of your unit also heres the list of all new script commands --- https://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List Share this post Link to post Share on other sites
Binkowski 26 Posted March 6, 2013 That's odd... I used this on a character in a mission and it worked fine.. this setpos [getPos this select 0, getPos this select 1, 5] Share this post Link to post Share on other sites
savedbygrace 2 Posted March 10, 2013 There is a new feature added to the unit dialog, in the bottom left hand section called "elevation". It removes the need for using the setpos command in the init. Share this post Link to post Share on other sites