chrizzo 1 Posted March 6, 2013 (edited) Hello. Here is my mission. 2 Bases. You got some vehicles and the goal is to destroy the enemy or capture towns for point win. Features: - Vehicles (Cars, Armored, Air) - Respawn (Infantry, Vehicles) - Base Restriction Zones (Stop spawn killing, when you enter you will die) - Artillery Strike - Friendly Fire security. (Teamkilling Protection / Punishment) - Garbage Collection Script (Dead bodys and vehicles will be removed after 60sec) - Rearm and Repair Points for Vehicles in Bases - Capture the towns to win (point system) Coming Soon: - Some Bug Fixes in Rearm, Artillery and Respawn and TK Punishment Script *In progress - New features for better gameplay *In progress - A readme with pictures in .pdf *In progress - new scripts and mods for better gameplay and more fun - Next update 0.9 RC2 will be a bigger release Bugs to fix: (should be clear in next version) - Artillery works only until u die - Teamkilling Punishment Script fix some bugs Armaholic mirror: - BaseWar TDM/CTT-30 v0.9 RC1 Official Download Mirror: (always up to date) www.growingx.com/BASE_WAR_v_09_RC1.Stratis.zip Changelog:0.9 RC1 (29.09.13): - now its 15 vs 15, i increased the players for both sides - added 2 heavy tanks on both sides 0.8 RC2 (27.07.13): - included waypoints for the AI to capture the 3 nearest towns - New Base Designs for both - added APCs from the latest patch for west and east - added more content like defense to towns (for better gameplay) - decreased the capture areas from the most towns (better against camping) 0.8 RC1 (13.07.2013): - Converted from Alpha to Beta - Fixed some scripts - Added new vehicle respawn script to work with beta - added new Armored and Air Vehicles - added Sniper Team and AA / AT Specialist 0.7 RC1: - Fixed problem after latest patch. Same version. Package is fixed. 0.7 RC1: - fixed town capturing script. Now sectors will working fine for all on map - insert player markers. Good to know where your teammates are - fixed again ai stocking in spawn point - new garbage collection script - added more input in mission description - added a empty truck with respawn in each town (maybe you lost your vehicle and there you go :D ) 0.6 RC3: - added Town Capturing Script! When all towns captured, you win! 0.6 RC2: - fixed again dead zones for each base (now working 100% perfect) - mortars are now undestroyable - Respawn Zones are now undestroyable (Fortifications) - Removed unarmed hunter and ifri vehicles -> added a 2nd car with MG - Removed unarmed helicopters -> added a 2nd armed helicopter - updated Mission Description - added a 2nd bigger trigger zone to warn players they will be enter soon the dead zone from the bases including a screen message for warning 0.6 RC1: - added 2 mortars in each base for defence and some fun - fixed AI stuck in respawn points - fixed dead zones - added Rearm and Repair Points for Vehicles in Bases - added Garbage Collection Script 0.5b: - Teamkilling Punishment Script added - Some little presets added for the next big update (CTF / Domination) *its still not working yet. Triggers and Markes added only. 0.4b: - added Dead Zones in Bases (Look for the dark circles in colored base circles, Do not enter them or you will die!) *Stops Vehicle stealing and Spawnkilling* - added secure respawn zones (Fortifications added against mid/long range spawnkilling) - ammo crates are now undestroyable - doubled ammo crates in bases - more fortifications in bases - added Artillery Support for 1 Squad Leader per side (Mortar Strike) - updated vehicle respawn script 0.3b: - Increased from 9 to 12 players per side - added 2 civilian pickups per side - added color markers over the bases (West Blue, East Red) 0.2b: - Vehicle Respawn added - changed Weather - added Ammo Crates in Bases 0.1b: - 2 Bases - Vehicles - Infantry Respawn thanks Edited September 30, 2013 by chrizzo Share this post Link to post Share on other sites
pawelkpl 29 Posted March 6, 2013 vehicle respawn is so easy, just use old vehicle.sqf script from arma2. It works ! Share this post Link to post Share on other sites
chrizzo 1 Posted March 6, 2013 i know :) Its already included! ^^ here we go ^^ Share this post Link to post Share on other sites
copper2010 1 Posted March 7, 2013 Great mission, I've played it on other servers and it is a blast, I also plan to start up a server with this. Going to become an Arma 3 classic! Share this post Link to post Share on other sites
chrizzo 1 Posted March 7, 2013 thanks. I think i will release this week 0.4 :) with some new features. Share this post Link to post Share on other sites
chrizzo 1 Posted March 7, 2013 Looking for map testers for next version. i got ts3 and a own dedicated server. pls german and english speaking guys. Share this post Link to post Share on other sites
copper2010 1 Posted March 8, 2013 Looking for map testers for next version. i got ts3 and a own dedicated server. pls german and english speaking guys. Me??? PLEASE!!!??? Share this post Link to post Share on other sites
chrizzo 1 Posted March 12, 2013 Released new 0.6 RC3. Next version will be 0.7 RC1 Share this post Link to post Share on other sites
Predator.v2 10 Posted March 12, 2013 Can you introduce some kind of cap status? So you actually have to stand on flags and "capture" them, waiting a bit? Share this post Link to post Share on other sites
chrizzo 1 Posted March 12, 2013 yeah entering a marker zone to capture the town after 60seconds. but there is much work. this is first version with this mode. Share this post Link to post Share on other sites
EvenLease 11 Posted March 13, 2013 Hey Chrizzo, may I ask how you got the No spawn killing restriction to work? I'm not that great, or even good.. at scripting. :( Share this post Link to post Share on other sites
chrizzo 1 Posted March 13, 2013 Yeah i can explain you. wanna talk in teamspeak3? I can give you the script. Share this post Link to post Share on other sites
chrizzo 1 Posted September 29, 2013 Updated again with 0.9 RC1 :) Share this post Link to post Share on other sites