dealman 21 Posted March 5, 2013 Hiya, Recently I've been working on porting Insurgency 1.50(Though with some changes) over to Invasion 1944 since I thought Neaville(Winter) is a map that would do well for Insurgency, even though the actual name "Insurgency" doesn't really make sense :P It has plenty of structures with interiors but I've come to a halt. Now, I know how to get the classnames for the structures I want, but when I look at where they are defined for the mission - it leaves me confused. For example part of the definitions look like this; ["Land_House_K_1_EP1",[1,2,3,4],"Land_House_L_4_EP1",[6],"Land_House_C_5_V3_EP1",[0,2,6],"Land_House_C_12_EP1",[5,6],"Land_House_K_3_EP1",[9,1,2,3,5]] I have absolutely no idea whatsoever what those numbers inside the arrays do. I'd love it if some smart individual with a kind soul out there could share some light regarding this as it would speed things up a whole lot! Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted March 7, 2013 (edited) It's the Building position numbers for the cache to spawn on. If you spawn the ammo box on all positions in a building it's doesn't work for all - spawns mid air, sticks through wall etc so they have to be defined. This will place a cache on each pos so you can see the results (if buildings in I44 work that way???): _house = nearestBuilding player; _m=0; while { format ["%1", (_house) buildingPos _m] != "[0,0,0]" } do {_m=_m+1}; for "_i" from 0 to _m do { _cache = "GuerillaCacheBox_EP1" createVehicle (getPosATL player); sleep 0.5; _cache setPos (_house buildingPos _i); }; Edited March 7, 2013 by Mattar_Tharkari Share this post Link to post Share on other sites