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alexboy

C130 re arm script.... help please

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So im trying to give my c130 more then 240 flares.... and i have made a easy script that should work.... but its not for some reason...

so here is the script file name / content

init.sqs

if (!isServer) exitWith {}

_plane = _this select 0

[_plane] execvm "\c130KJ\scr\flare.sqf";

if ((speed _plane) > 1.0) then {_plane setpos [getpos _plane select 0,getpos _plane select 1,200];};

_plane flyinheight 200;

[_plane] execvm "\c130KJ\scr\Vapour.sqf";

#quit

exit

flare.sqf

_plane = _this select 0;

_count = 0;

while {(_count != 10)} do

{

_count = _count + 1;

_plane addmagazine "240Rnd_CMFlare_Chaff_Magazine";

//_plane addmagazinecargo "240Rnd_CMFlare_Chaff_Magazine";

//hint _count;

};

for some reason its not working.... its not loading ammo into the plane ???

i do the same script with another one of my planes and it works.... idk if i typed anything wrong with this one... i checked it with both of the files and they have the same thing... idk what im doing wrong....

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init.sqs??? is this an .sqs, or .sqf file? Looks like a mix of the two...

If this is your init.sqf, how are you passing the variable into the init???

_plane = _this select 0 --

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so should i do .sqf and put ; at the end of everything ?

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I would, as .sqs is the "old" language. Still used though in some addons/scripts.

Get rid of the #quit, and exit.

Again, if this is your init file, how are you passing the values into the init file? Or is this initC130 file, ran from the init file?

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the init is in the c130 model folder

:)

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ok, or you can make use of the Extended_Init_EventHandlers in your model config

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how would i do that ??... also it still doesnt work it doesnt supply the plane with more flares...

Edited by alexboy

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