soldia 1 Posted February 26, 2013 Hi guys, I'm currently creating a mission in which I build a training camp with several different firing ranges, CQC objects and so on. To give some more ambient to the whole thing, I wanted to add some patrols and other soldiers to that camp. Unfortunately they are all going nuts if someone is on the firing range and fires his gun. On one other training ground, there will be enemies to practice some real action, so I need the "full" AI behaviour there. So, here is the question: Is there a possibility to prevent the AI of "hitting the dirt" at all in a certain area? Thanks for your help in advance! Share this post Link to post Share on other sites
dragonsyr 21 Posted February 27, 2013 maybe you set the behavior to careless and never fire ???? Share this post Link to post Share on other sites
tryteyker 28 Posted February 27, 2013 In addition to what dragonsyr said, try unitname disableAI "FSM"; For the units. Share this post Link to post Share on other sites
iceman77 19 Posted February 27, 2013 Hmm. I'm not sure if it's to do with HIP mod, but when I use disable fsm, the Ai still engage. And I can tell the command is working, because they do/ go where I need them to. IE; disable fsm + domove. I needed some troops to move freely while in waste deep water, (usually they just stood there) but fsm did the trick, though they still even engaged. Share this post Link to post Share on other sites
tryteyker 28 Posted February 27, 2013 unitname disableai "autotarget"; unitname disableai "target"; FSM disables AI behavior scripts afaik, but autotarget should disable them from engaging automatically. Share this post Link to post Share on other sites
iceman77 19 Posted February 27, 2013 Makes sense :239: Share this post Link to post Share on other sites
soldia 1 Posted February 27, 2013 Thanks for the input. I've re-read my opening post and i have to admit that there is some possibility for misunderstandings. The AI is friendly. I've tried the careless behavior but that wouldn't help. They start running around and go prone if someone is using the firing ranges. But I'll try some of the suggestions anyway and report back. Share this post Link to post Share on other sites