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eagledude4

Fuel Needle Animation [Question]

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class IndicatorFuel {
               type = "rotation";
               source = "fuel";
               memory = 1;//by default
               animPeriod = 0;//Unknown
               selection = "fuel";
               axis = "axis_fuel";
               minValue = 0.0;//rad 0.0
               maxValue = 1.0;//rad 57.29578
               angle0 = 0;//rad 0.0
	angle1 = 2;//rad -170.00002;
};

In bulldozer, the animation plays properly, but in-game, the needle starts at the opposite side. What's the proper angles to use for the fuel indicator?

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I had the problem for years where bulldozer was opposite to game when anima involved

Remember fuel is full in game so it will start at different pos

Try adding - to angle 1 see if it works now ?

Edited by Thromp

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Yeah same experience here, just switch the values and you will be fine :)

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