cervantes 330 Posted February 21, 2013 hi guys we working with gachopin a released of ww2 warships. i have finich a new u-boat type 7 and now i want animate a rotors. i have 2 rotors and only one rotors working. i have make 2 selection in o2 rotor1 and rotor2 in all view lods and 2 axis rotor_axis1 and rotor_axis2 in memory lod. when i launch a games only my first rotor is animate and rotor2 d'ont working. when i try to replace in model.cfg rotor1 by rotor2, rotor1 and rotor 2 d'ont working. i have define my skeleton bones in model cfg. class Uboat: Ship { isDiscrete=1; skeletonInherit=""; skeletonBones[]= { "ws_Gun0","periscope", "sentai","osa_senkou", "rotor1","rotor2", "periscope", "torpedo","" }; }; and in model animation. class Uboat: Ship { sectionsInherit=""; sections[]= { "sentai","periscope","ws_Gun0","rotor1","rotor2" }; skeletonName="Uboat"; class Animations { class rotor1:Rotation { type = "rotation"; source = "rotor"; sourceAddress = "loop"; selection = "rotor1"; axis = "rotor_axis1"; angle0=0.000000; angle1=12.831852; }; class rotor2:rotor1 { selection = "rotor2"; axis = "rotor_axis2"; }; any idea why this d'ont working?:) Share this post Link to post Share on other sites
Sealife 22 Posted February 21, 2013 Hi looking from iPhone I see your skeleton is not correct , periscope has no ,'' '', Minimum is two bones , might be related Share this post Link to post Share on other sites
cervantes 330 Posted February 21, 2013 yes mate its this i have now fix this and add ,"", thx for you fast reply :) Share this post Link to post Share on other sites