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NEO -PZ-

Coop - team vs team

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ July 13 2002,01:11)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ July 10 2002,02:57)</td></tr><tr><td id="QUOTE">Because he sold out to those shite German's who released the shit Between the lines which was a shite and unofficial campaign for sale.<span id='postcolor'>

How childish

mad.gif<span id='postcolor'>

Well if you think it's quite alright to rip off the gaming public by selling sub standard products then whoopie-doo for you smile.gif

Personally I think it sucks, and I think anyone who sells an unofficial addon is scum, and anyone who says "hey you're using my editor addon without permission", "oh ja das ist so, here's some $$$" "yay cool carry on ripping people off then" I think they're scum too smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ July 13 2002,02:11)</td></tr><tr><td id="QUOTE">Anyway, the mission sounds like a cool idea, although.. shouldnt the teorists get minus points if they kill all the hostages before they reach the safezone?

Cuse by killing all the hostages, the terroists wont have anything to negotiate with, which is their main objective, right?

So by killing all the hostages, the torrorists is actually destroying both teams chances of completing their main objectives?<span id='postcolor'>

The terrorists' main objective is to get to safety (safe zone). They ruin it for themselves by killing all hostages, but still they have made the anti-terrorists fail in completing their main objective, therefore I decided to let them have some points for that.

But I think you're partly right... Maybe they should get any points whatsoever, not even minus points.

I'll have to look that over.

.

By the way, the mission ends when terrorists reach the safe zone with terrorists as winners.

I've also noticed that the trigger when all anti-terrorists are dead doesn't work. Going to fix that too, later today.

.

Suggestions always welcome smile.gif

Neo

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V e r s i o n  1

. Intro removed due to this 'bug'.

. Ammo truck added to factory, to give terrorists more equipment.

. Playable AI's disabled - still playable for humans.

. More 'clean' radio messages.

. Everything overlooked.

Direct Download Link

Enjoy!!

Neo

preview.JPG

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">hey can u find a better webhost?? Ii'm never able to download the mission at any given time (well when i try)<span id='postcolor'>

I am hosting it myself, and I shut down the pc during the night sometimes... Center Europe Time. I guess you live in the US? Oh, and sometimes the dns2go server is down... But I will leave the pc on during some nights now, so you can download it at anytime.

Neo

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Want me to mirror it bud?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ July 16 2002,18:29)</td></tr><tr><td id="QUOTE">Want me to mirror it bud?<span id='postcolor'>

Thanks for the offer ! but it's ok, a little hard work never killed a pc smile.gif

Or did it...? wow.gif

broken-pc.jpg

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Busy busy neo biggrin.gif

Cant wait to get home from this frigging holiday sad.gif

7 days and counting

I MISS OFP and 6Th sad.gif

Why didn t OFP run on that damn portable so many mission idea's and no pc with ofp editor for 2000 km around wink.gif

Greetz

JAP

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Version 1.1

19th of July

. Terrorists and anti-terrorists respawn far, far, far away from the factory

so that they won't be able to pass information to their team mates about

the enemy's location, as they could as seagulls.

. A couple of Nato soldiers in the terrain around the factory to

prevent the terrorists from escaping before negotiating/fighting.

. Zipped file only 366 kB nowadays

. Direct download link

Neo

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