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adamjm

Model.cfg errors - Error: CreateSelectionList failed - skeleton definition not found

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Hi, I am working on converting a model from OFP and I am running into some errors now that I have started on the model.cfg and config.cpp

The error occurs when I load ModelConfigEditor and it loads the model.cfg from the root of the addon dir.

Please find below my config.cpp and model.cfg

config.cpp

class hiluxsport: HMMWV

class CfgModels
{
class default {};
class Vehicle: default {};
class HMMWV: Vehicle {};
class hiluxsport: HMMWV {};
};

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

class CfgPatches
{
    class hiluxsport
    {
        units[] = {hiluxsport};
        weapons[] = {DSHK};
        requiredVersion = 0.1;
    };

};

// class CfgRadio
// {
// 	class AlarmOn
// 	{
// 				name = "";
// 		sound[] = {\hiluxmg\sfx\alarmon.wav, db-60, 1.0};
// 		title = ;
// 	};
// 	class AlarmOff
// 	{
// 				name = "";
// 		sound[] = {\hiluxmg\sfx\alarmoff.wav, db-60, 1.0};
// 		title = ;
// 	};
// 	class Alarm
// 	{
// 				name = "";
// 		sound[] = {\hiluxmg\sfx\alarm.wav, db-60, 1.0};
// 		title = ;
// 	};
// }

class CfgAmmo


{
class default {};
class Bullet12_7E: default {};
class DSHKAmmo: Bullet12_7E // machine gun bullet
{
	hit=15;indirectHit=6;indirectHitRange=0.05;
	minRange=4;minRangeProbab=0.90;
	midRange=500;midRangeProbab=0.50;
	maxRange=1000;maxRangeProbab=0.30;
	cost=25;

soundFly[]={"objects\bulletnoise",db-12,1};
soundHit1[]={"\hiluxmg\sound\KORDHitGround1.ogg",0.031623,1};
soundHit2[]={"\hiluxmg\sound\KORDHitGround2.ogg",0.031623,1};
soundHit3[]={"\hiluxmg\sound\KORDHitGround3.ogg",0.031623,1};
soundHitMan1[]={"\hiluxmg\sound\KORDHitMan1.ogg",0.012589,1};
soundHitMan2[]={"\hiluxmg\sound\KORDHitMan2.ogg",0.012589,1};
soundHitArmor1[]={"\hiluxmg\sound\KORDHitArmor1.ogg",0.031623,1};
soundHitArmor2[]={"\hiluxmg\sound\KORDHitArmor2.ogg",0.031623,1};
soundHitBuilding1[]={"\hiluxmg\sound\HitBuilding1.ogg",0.031623,1};
soundHitBuilding2[]={"\hiluxmg\sound\HitBuilding22.ogg",0.031623,1};
hitGround[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330000};
hitMan[]={"soundHitMan1",0.500000,"soundHitMan2",0.500000};
hitArmor[]={"soundHitArmor1",0.700000,"soundHitArmor2",0.300000};
hitBuilding[]={"soundHitBuilding1",0.500000,"soundHitBuilding2",0.500000};
};

};
class CfgWeapons
{
class Default{}; 
class MGun: Default{}; 
class MachineGun7_6: MGun{}; 
class MachineGun12_7: MachineGun7_6{}; 
class Browning: MachineGun12_7{};
class DSHK: MGun
{
	//--
	ammo=DSHKAmmo;
	displayName ="DShK 12.7mm";
	displayNameMagazine ="DSHK";
	shortNameMagazine ="DSHK";
	nameSound="mgun";
	count=50;
	sound[]={"\hiluxmg\127.ogg",1.000000,0.97};
	soundContinuous=false;
	reloadTime=0.1;
	initSpeed=1000;
	flash=gunfire;
	flashSize=0.9;
	dispersion=0.007;
	maxLeadSpeed=300; // max estimated speed km/h
	magazineReloadTime=7;
	aiDispersionCoefX=5; // dispersion used to simulate horizontal burst
	ffMagnitude=0.5;
	ffFrequency=11;
	ffCount=25;
	recoil=mgunBurst3;
	reloadMagazineSound[]={\hiluxmg\sound\ZUreload.ogg,db-0,1};
	aiRateOfFire=0.1; // delay between shots at given distance
	aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero
	autoFire = true;
	optics = true;
};

};
// class CfgVehicles
// {
// 
// class All {};
// class AllVehicles: All {};
// class Land: AllVehicles {};
// class LandVehicle: Land {};
// class Car: LandVehicle {};
// class HMMWV_base: Car
// class hiluxsport : HMMWV_base {};
//      
// class CfgVehicles 
// { 
// class HMMWV_Base; 
// class hiluxsport : HMMWV_Base 
  class CfgVehicles
{
    class HMMWV;

    class hiluxsport : HMMWV
   {
               scope=2;
               side=TWest;
               crew="US_Soldier_AAR_EP1";
               hasDriver=1;
               hasCommander=false;
	vehicleClass = "4WD Addons - Vehicles";
               icon="\hiluxmg\hiluxicon";
               picture="\hiluxmg\hiluxpic";
               maxSpeed=300;
               displayName="Toyota Hilux Sport";
               nameSound="HMMWV";
               accuracy=0.80;
               armor=120;
               cost=5000;
       //Introduced repair, rearm ability. Adjusted Type=Varmor to make AI shoot it with MG.
               type=VArmor;
	//threat[] VSoft, VArmor, VAir 
	threat[]={0.7, 0.5, 0.3};
	transportRepair = 200000000;
	transportAmmo = 300000;
	getInRadius = 3.5;
               fuelCapacity=78;
               transportSoldier=4;
//                 transportAmmo=0;
	extCameraPosition[]={0,0.8,-5};
	irTarget=1;
               weapons[]={DSHK};
	magazines[]={"DSHK","DSHK","DSHK","DSHK","DSHK","DSHK"};
               model="\hiluxmg\hiluxsport.p3d";
	    soundEngine[]={"\hiluxmg\hilux.wav",30,1};
// 		    soundEngine[]={"\hiluxmg\jeepmove.wav",db-15,1};
               armorWheels=0.140000;
               hasgunner=1;
	    turnCoef=1.7500000;
  		    terrainCoef=0.450000;
  		    damperSize=0.100000;
	    damperForce=20;
               brakeDistance=7.00;
               precision=0.02;
               preferRoads=0;
               wheelCircumference=2.400;
               driverCastShadow = true;
               driverAction=ManActJeepDriver;
               cargoAction[]={"ManActJeepCoDriver"};
//		gunnerAction="ManActJeepgunner";
//		gunnerInAction="ManActJeepgunner";
               cargoIsCoDriver[]={1,0};
               transportMaxWeapons=5000;
			transportMaxMagazines=20000;
               typicalCargo[]={"US_Soldier_AAR_EP1","US_Soldier_AAR_EP1"};
               		class TransportWeapons
	{
		class M4A1_HWS_GL_SD_Camo
		{
			weapon = M4A1_HWS_GL_SD_Camo;
			count = 1;
		};
		class M4A1_RCO_GL
		{
			weapon = M4A1_RCO_GL;
			count = 1;
		};
		class M136
		{
			weapon = M136;
			count = 1;
		};
		class Stinger 
		{
			weapon = Stinger ;
			count = 1;
		};


	};


	class TransportMagazines
	{
		class Stinger 
		{
			magazine = Stinger;
			count = 10;
		};
		class 1Rnd_HE_M203
		{
			magazine = 1Rnd_HE_M203;
			count = 12;
		};
		class 30Rnd_556x45_G36SD 
		{
			magazine = 30Rnd_556x45_G36SD;
			count = 16;
		};
		class M136
		{
			magazine = M136;
			count = 6;
		};
		class 30Rnd_556x45_Stanag 
		{
			magazine = 30Rnd_556x45_Stanag;
			count = 16;
		};


	};
              	class useractions
	{

		class MakeRepairs
		{
			displayName="Make Repairs";
			position="repair";
			radius=3;
			condition="(getDammage this) !=0";
			statement="[this, 0] exec ""\hiluxmg\repair.sqs""";
		};
	};
class SoundEnvironExt
	{
		// use soundEnviron as default
	};
	soundCrash[]={"\hiluxmg\crash.wav",db+10,1};
	soundLandCrash[]={Explosions\intoground,db-10,1};
	soundWaterCrash[]={Explosions\intowater,db-10,1};
	soundGetIn[]={"\hiluxmg\get_in.wav",db+10,1};
	soundGetOut[]={Vehicles\get_out,db-70,1};
	soundDammage[]={,1,1}; 
	soundGear[]={Vehicles\truck_gear,db-75,1};
               		};


// 			class SetAlarm
// 			{
// 				displayName="Enable Viper";
// 				position="cab";
// 				radius=5;
// 				condition="this";
// 				statement="[this, 0] exec ""\hiluxmg\alarmon.sqs""";
// 			};
// 			
// 			class AlarmOff
// 			{
// 				displayName="Disable Viper";
// 				position="cab";
// 				radius=5;
// 				condition="this";
// 				statement="[this, 0] exec ""\hiluxmg\alarmoff.sqs""";
// 			};

// 			class RaiseWings
// 			{
// 				displayName="Raise Wings";
// 				position="cab";
// 				radius=5;
// 				condition="this animationPhase ""LeftWing"" >= 0.5 and player in this";
// 				statement="[this, 0] exec ""\F4E\raisewing.sqs""";
// 			};
// 			class Closecab
// 			{
// 				displayName="Close cab";
// 				position="cab";
// 				radius=5;
// 				sound[]={"Vehicles\gun_elevate",10.0,1.000000};
// 				condition="this animationPhase ""Pilotcab"" < 0.5 and player in this";
// 				statement="[this, 0] exec ""\F4E\closecab.sqs""";
// 			};

// 			class Opencab
// 			{
// 				displayName="Open cab";
// 				position="cab";
// 				radius=5;
// 				sound[]={"Vehicles\gun_elevate",10.0,1.000000};
// 				condition="this animationPhase ""Pilotcab"" >= 0.5 and player in this";
// 				statement="[this, 0] exec ""\F4E\opencab.sqs""";
// 			};
// 			
// 		};
// 		class eventhandlers
// 		{
// 			init = [_this select 0] exec "\F4E\aigear.sqs",init = [_this select 0] exec "\F4E\start.sqs",init = [_this select 0] exec "\F4E\smoke.sqs";
// 			//gear =  "if (_this Select 1) then {(_this Select 0) Animate [""gearWarn"", 0],[_this Select 0] exec ""\F4E\geardown.sqs""}  else {(_this Select 0) Animate [""gearWarn"", 1],[_this Select 0] exec ""\F4E\gearup.sqs""}"
// 			};	
// 		};

};

class CfgNonAIVehicles
{
class ProxyWeapon{};
class Proxytpillbox: ProxyWeapon{};
};

Model.cfg

class CfgSkeletons 
{ 
   class Default
     { 
      isDiscrete=1;
      skeletonInherit=""; 
       skeletonBones[]={}; 

     };

     class Vehicle : Default{};

       class HMMWV : Vehicle
       {
           skeletonInherit="Vehicle"; 
           skeletonBones[]=
           {
           "volant", 
           "", 
           "levy predni tlumic", 
           "", 
           "pravy predni tlumic", 
           "", 
           "levy dalsi tlumic", 
           "", 
           "pravy dalsi tlumic", 
           "", 
           "levy predni zatoc", 
           "levy predni tlumic", 
           "pravy predni zatoc", 
           "pravy predni tlumic", 
           "levy dalsi zatoc", 
           "levy dalsi tlumic", 
           "pravy dalsi zatoc", 
           "pravy dalsi tlumic", 
           "levy prostredni tlumic", 
           "", 
           "pravy prostredni tlumic", 
           "", 
           "levy zadni tlumic", 
           "", 
           "pravy zadni tlumic", 
           "", 
           "levy predni", 
           "levy predni zatoc", 
           "pravy predni", 
           "pravy predni zatoc", 
           "levy dalsi", 
           "levy dalsi zatoc", 
           "pravy dalsi", 
           "pravy dalsi zatoc", 
           "levy prostredni", 
           "levy prostredni tlumic", 
           "pravy prostredni", 
           "pravy prostredni tlumic", 
           "levy zadni", 
           "levy zadni tlumic", 
           "pravy zadni", 
           "pravy zadni tlumic", 
           "ukaz_rychlo", 
           "", 
           "ukaz_rychlo2", 
           "", 
           "ukaz_rpm", 
           "", 
           "OtocVez", 
           "", 
           "OtocHlaven", 
           "OtocVez", 
           "fuel_01", 
           "", 
           "fuel_1", 
           "", 
           "prop_01", 
           "", 
           "prop_02", 
           "", 
           "prop_2", 
           "", 
           "prop_1", 
           "", 
           "damageHide", 
           "", 
           "damageVez", 
           "OtocVez", 
           "damageHlaven", 
           "OtocHlaven" 
       }; 
   }; 

   class hiluxsportSkeleton : HMMWV
   {
       skeletonInherit="HMMWV";
       skeletonBones[]=
       {
     "pravy predni",
		"levy predni",
		"pravy zadni",
		"levy zadni",
       };
   };


};

class CfgModels 
{ 
     class HMMWV
//class Car;    // External class reference 
     {
//class hiluxsport : HMMWV { 
sectionsInherit = ""; 
sections[] = {"pravy predni", "pravy zadni", "levy predni", "levy zadni"}; 
skeletonName = "hiluxsportbones"; 

class Animations { 
//class mainTurret { 
//type = "rotationY"; 
//source = "mainTurret"; 
//selection = "mainTurret"; 
//axis = "OsaVeze"; 
//memory = 1; 
//sourceAddress = "loop"; 
//minValue = "rad -360"; 
//maxValue = "rad 360"; 
//angle0 = "rad -360"; 
//angle1 = "rad 360"; 
//}; 

class MainGun { 
type = "rotationX"; 
source = "MainGun"; 
selection = "MainGun"; 
axis = "OsaHlavne"; 
memory = 1; 
sourceAddress = "clamp"; 
minValue = "-rad 4"; 
maxValue = "rad 60"; 
angle0 = "-rad 4"; 
angle1 = "rad 60"; 
}; 

class Dvere1 { 
type = "rotation"; 
source = "rpm"; 
selection = "dvere1"; 
axis = "osa_dvere1"; 
memory = 1; 
//sourceAddress = "clamp"; 
minValue = 0; 
maxValue = 0.1; 
angle0 = 0; 
angle1 = 0.58; 
}; 

class hiluxsportFrontWheelR { 
type = "rotationX"; 
source = "wheel"; 
selection = "pravy predni"; 
axis = ""; 
memory = 1; 
sourceAddress = "loop"; 
minValue = 0; 
maxValue = 1; 
angle0 = 0; 
angle1 = "rad -360"; 
}; 

class hiluxsportFrontWheelL : hiluxsportFrontWheelR { 
selection = "levy predni"; 
}; 

class hiluxsportRearWheelR : hiluxsportFrontWheelR { 
selection = "pravy zadni"; 
}; 

class hiluxsportRearWheelL : hiluxsportFrontWheelR { 
selection = "levy zadni"; 
}; 

class hiluxsportFrontWheelRTurn { 
type = "rotationY"; 
source = "drivingWheel"; 
selection = "pravy predni"; 
axis = ""; 
memory = 1; 
sourceAddress = "clamp"; 
minValue = -1; 
maxValue = 1; 
angle0 = "rad 35"; 
angle1 = "rad -35"; 
}; 

class hiluxsportFrontWheelLTurn : hiluxsportFrontWheelRTurn { 
selection = "levy predni"; 
}; 

class hiluxsportDamperFrontWheelR { 
type = "translationY"; 
source = "damper"; 
selection = "pravy predni"; 
axis = ""; 
memory = 1; 
sourceAddress = "clamp"; 
minValue = 0; 
maxValue = 1; 
angle0 = 0; 
angle1 = "35"; 
}; 

class hiluxsportDamperFrontWheelL : hiluxsportDamperFrontWheelR { 
selection = "levy predni"; 
}; 

class hiluxsportDamperRearWheelR : hiluxsportDamperFrontWheelR { 
selection = "pravy zadni"; 
}; 

class hiluxsportDamperRearWheelL : hiluxsportDamperFrontWheelR { 
selection = "levy zadni"; 
}; 


}; 
}; 
};  

The only time I don't get CreateSelectionList failed is when I get another error relating to AnimationTypes. I can't seem to win, I fix one through playing with the inheritance then get the other.

I would very much appreciate your help as it has been a long time since I made addons and a lot has changed with Arma2 and the new model.cfg and SkeletonCfg.

Please let me know if there is any further information that would help.

Thanks. :)

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Could someone move this post to the config / scripting forum? I just released there is a separate forum for the config side of addons / modelling and I might get some help if it is in the right place! ;)

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Hi mate ... long time no see ;)

In a rush .... lots of people trying to PM for help, but unforunately I'll now travelling for work and moving house for next 2 weeks ............

Below may get you a lot closer to working HiLux

Config.cpp

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

class CfgPatches
{
    class hiluxsport
    {
        units[] = {hiluxsport};
        weapons[] = {DSHK};
        requiredVersion = 0.1;
    };

};

class CfgVehicles
{
    class HMMWV_M2;
    class hiluxsport : HMMWV_M2
   {
	scope=2;
	icon="\hiluxmg\hiluxicon";
	picture="\hiluxmg\hiluxpic";
	maxSpeed=300;
	displayName="Toyota Hilux Sport";
	accuracy=0.80;
	armor=120;
	cost=5000;
	extCameraPosition[]={0,0.8,-5};
	irTarget=1;
	weapons[] = {"DSHKM"};
	magazines[] = {"50Rnd_127x107_DSHKM","50Rnd_127x107_DSHKM","50Rnd_127x107_DSHKM","50Rnd_127x107_DSHKM"};
	model="\hiluxmg\hiluxsport.p3d";
	soundEngine[]={"\hiluxmg\hilux.wav",30,1};
	turnCoef=1.7500000;
	terrainCoef=0.450000;
	damperSize=0.100000;
	damperForce=20;
	brakeDistance=7.00;
	precision=0.02;
	preferRoads=0;
	wheelCircumference=2.400;
	driverCastShadow = true;
	transportMaxWeapons=5000;
	transportMaxMagazines=20000;
	class useractions
	{
		class MakeRepairs
		{
			displayName="Make Repairs";
			position="repair";
			radius=3;
			condition="(getDammage this) !=0";
			statement="[this, 0] exec ""\hiluxmg\repair.sqs""";
		};
	};
	soundCrash[]={"\hiluxmg\crash.wav",db+10,1};
	soundGetIn[]={"\hiluxmg\get_in.wav",db+10,1};

};
};

model.cfg

class CfgSkeletons 
{ 
   class Default;
       class hiluxsportSkeleton : Default
       {
           skeletonInherit=""; 
           skeletonBones[]=
           {
           "volant", 
           "", 
           "levy predni tlumic", 
           "", 
           "pravy predni tlumic", 
           "", 
           "levy dalsi tlumic", 
           "", 
           "pravy dalsi tlumic", 
           "", 
           "levy predni zatoc", 
           "levy predni tlumic", 
           "pravy predni zatoc", 
           "pravy predni tlumic", 
           "levy dalsi zatoc", 
           "levy dalsi tlumic", 
           "pravy dalsi zatoc", 
           "pravy dalsi tlumic", 
           "levy prostredni tlumic", 
           "", 
           "pravy prostredni tlumic", 
           "", 
           "levy zadni tlumic", 
           "", 
           "pravy zadni tlumic", 
           "", 
           "levy predni", 
           "levy predni zatoc", 
           "pravy predni", 
           "pravy predni zatoc", 
           "levy dalsi", 
           "levy dalsi zatoc", 
           "pravy dalsi", 
           "pravy dalsi zatoc", 
           "levy prostredni", 
           "levy prostredni tlumic", 
           "pravy prostredni", 
           "pravy prostredni tlumic", 
           "levy zadni", 
           "levy zadni tlumic", 
           "pravy zadni", 
           "pravy zadni tlumic", 
           "ukaz_rychlo", 
           "", 
           "ukaz_rychlo2", 
           "", 
           "ukaz_rpm", 
           "", 
           "OtocVez", 
           "", 
           "OtocHlaven", 
           "OtocVez", 
           "fuel_01", 
           "", 
           "fuel_1", 
           "", 
           "prop_01", 
           "", 
           "prop_02", 
           "", 
           "prop_2", 
           "", 
           "prop_1", 
           "", 
           "damageHide", 
           "", 
           "damageVez", 
           "OtocVez", 
           "damageHlaven", 
           "OtocHlaven",
		"pravy predni",
		"levy predni",
		"pravy zadni",
		"levy zadni"
       }; 
   }; 
};

class CfgModels 
{ 
class default 
{ 
	sections[] = {}; 
	sectionsInherit = ""; 
};
class hiluxsport ****THISMUSTBESAMEASTHENAMEOFYOURP3DFILE**** : default
{ 
sectionsInherit = ""; 
skeletonName = "hiluxsportSkeleton"; 
sections[] = {"pravy predni", "pravy zadni", "levy predni", "levy zadni"}; 
class Animations 
{ 
class MainGun 
{ 
type = "rotationX"; 
source = "MainGun"; 
selection = "MainGun"; 
axis = "OsaHlavne"; 
memory = 1; 
sourceAddress = "clamp"; 
minValue = "-rad 4"; 
maxValue = "rad 60"; 
angle0 = "-rad 4"; 
angle1 = "rad 60"; 
}; 

class Dvere1 
{ 
type = "rotation"; 
source = "rpm"; 
selection = "dvere1"; 
axis = "osa_dvere1"; 
memory = 1; 
//sourceAddress = "clamp"; 
minValue = 0; 
maxValue = 0.1; 
angle0 = 0; 
angle1 = 0.58; 
}; 

class hiluxsportFrontWheelR 
{ 
type = "rotationX"; 
source = "wheel"; 
selection = "pravy predni"; 
axis = ""; 
memory = 1; 
sourceAddress = "loop"; 
minValue = 0; 
maxValue = 1; 
angle0 = 0; 
angle1 = "rad -360"; 
}; 

class hiluxsportFrontWheelL : hiluxsportFrontWheelR { 
selection = "levy predni"; 
}; 

class hiluxsportRearWheelR : hiluxsportFrontWheelR { 
selection = "pravy zadni"; 
}; 

class hiluxsportRearWheelL : hiluxsportFrontWheelR { 
selection = "levy zadni"; 
}; 

class hiluxsportFrontWheelRTurn { 
type = "rotationY"; 
source = "drivingWheel"; 
selection = "pravy predni"; 
axis = ""; 
memory = 1; 
sourceAddress = "clamp"; 
minValue = -1; 
maxValue = 1; 
angle0 = "rad 35"; 
angle1 = "rad -35"; 
}; 

class hiluxsportFrontWheelLTurn : hiluxsportFrontWheelRTurn { 
selection = "levy predni"; 
}; 

class hiluxsportDamperFrontWheelR { 
type = "translationY"; 
source = "damper"; 
selection = "pravy predni"; 
axis = ""; 
memory = 1; 
sourceAddress = "clamp"; 
minValue = 0; 
maxValue = 1; 
angle0 = 0; 
angle1 = "35"; 
}; 

class hiluxsportDamperFrontWheelL : hiluxsportDamperFrontWheelR { 
selection = "levy predni"; 
}; 

class hiluxsportDamperRearWheelR : hiluxsportDamperFrontWheelR { 
selection = "pravy zadni"; 
}; 

class hiluxsportDamperRearWheelL : hiluxsportDamperFrontWheelR { 
selection = "levy zadni"; 
}; 
}; 
}; 
};

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Thanks Gnat. I appreciate your help. I used the configs above but no luck. The Oxygen model config editor still shows errors with the classes not being defined. And loading the addon after packing it does not show the addon in the editor.

It seems between OFP and Arma the configuration for these addons got very complex. Either that or it was a fluke I got it in the game last time :)

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