dinoboy123 1 Posted February 15, 2013 This is my first attempt adding new objects to my map, I made a simple bridge in 3ds, exported it into oxygen, and then added it to my map as an artificial object. it appears normal in bulldozer, however in game it appears flat/2d. I have tried with different p3d files, adding different textures, and other random ideas, with no luck. Is there some key process i'm overlooking that results in this distortion? Here are some pics below to help illustrate my issue http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-02-1516-24-44-48_zps6a6483d2.png http://i1308.photobucket.com/albums/s612/andrew_voorhees32/bridgebulldozer_zps79fdb625.png Share this post Link to post Share on other sites
m1lkm8n 411 Posted February 16, 2013 Why not use oxygen2? Share this post Link to post Share on other sites
dinoboy123 1 Posted February 16, 2013 i have spent a lot of time over the years working with autocad since i was forced to take it as a class. I didnt have any issues with weapons made with 3ds, so i assume its not an import issue, but i could be wrong. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 16, 2013 In its destroyed state ? Like tents go flat when destroyed. .... Share this post Link to post Share on other sites